
I am hoping to be able to bring you the best and most interesting games played in the tournament over the next few weeks.
graphic by Jeff Bucchino, "The Wizard of Draws"
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ ...and related lines
(risky/nonrisky lines, tactics & psychology for fast, exciting play)

graphic by Jeff Bucchino, "The Wizard of Draws"
Here is my last game of the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) thematic tournament – and a good thing, too.







5.Qf5+
6.Nf3







The Chess Mind (1951)
Gerald Abrahams






A move seen on this blog before in perrypawnpusher - MsD, FICS rated blitz game, 2007 (see "Les Femmes des Echecs...& the Jerome Gambit") and which I'd faced a few years earlier, perrypawnpusher - Alternative, FICS rated blitz game, 2005: 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Nxe5+ Nxe5 6.Qh5+ g6 7.Qxe5 Nf6 8.Qxc5 d6 9.Qe3 Re8 10.d3 Kg7 11.0-0 d5 12.Qh6+ Kg8 13.exd5 Nxd5 14.Nc3 Nxc3 15.bxc3 Qf6 16.Bd2 Qg7 17.Rae1 Rxe1 18.Rxe1 Qxh6 19.Bxh6 Bf5 20.Re7 Rc8 21.Bf4 Kf8 22.Rxc7 Rxc7 23.Bxc7 Ke7 24.Kf1 Kd7 25.Be5 Kc6 26.Bd4 a6 27.c4 b5 28.cxb5+ axb5 29.a3 Be6 30.Ke2 Bd5 31.g3 Ba2 32.c3 Kd5 33.Ke3 Bb1 34.Bg7 Ba2 35.f4 Bb1 36.h3 Bc2 37.g4 Ke6 38.Ke4 Kf7 39.Bd4 h6 40.f5 g5 41.Kf3 Bxd3 42.Kg3 Be2 43.h4 Bd1 44.hxg5 hxg5 45.Be3 Kf6 46.Bb6 Ke5 47.Bd8 Ke4 48.Bxg5 Kd3 49.Bf6 Kc4 50.g5 Kb3 51.g6 Bh5 52.Kf4 Kxa3 53.Kg5 Bd1 54.Kh6 Bb3 55.Kg7 b4 56.cxb4 Kxb4 57.Kf8 Kc5 58.Be7+ Kd5 59.f6 Ke5 60.g7 Kf5 61.g8Q Bxg8 62.Kxg8 Kg6 63.f7 1-0
Black could have tried 8...Nxe4 on this or the next move: the open e-file leading up to White's King makes this possible.
After the game Rybka suggested 14...h5 15.h3 h4 16.Qe1 Nh6 17.Bd2 Bd7 18.Qe3 Re8 19.Nd5. The waves are still going to break over the Black King's head.


Many are collected in The Golden Argosy: 600 Chess Problems,by William Anthony Shinkman, Otto Wurzburg, Alain Campbell White and George Hume published by the "Chess Amateur" in 1929.
For an introduction to the world of chess problems, check out Australia's FIDE Master of Chess Composition Peter Wong's "Peter's Problem World".
Take a look at the following challenge, perhaps Shinkman's best known. White to move and checkmate in 8 moves.
Tim Krabbé gives the solution to the problem, as well as a fascinating tale of a problemist, Bader Al-Hajiri, who wanted to make sure that the above position was legal -- and then wanted to find out the shortest game that could lead to that position -- in his Chess Curiosities Open chess diary: "The Kuwait Immortal".
The following, published in White Rooks in 1910, is a checkmate in 3 moves, White moving first.

This final problem, published in the Dubuque Chess Journal in 1874, is likewise a checkmate in 3 moves.
