1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ ...and related lines
(risky/nonrisky lines, tactics & psychology for fast, exciting play)
Wednesday, June 10, 2009
Happy Birthday: Twelve months of blog...
Tuesday, June 9, 2009
Semi-Good
Fuller - Vallance-Gallant
Women's Open Championship of Canada
ICCF, 2008
1.e4 e5 2.Nf3 Nc6 3.Bc4 h6
4.Bxf7+ Kxf7 5.0-0
There's no use trying 5.Nxe5 Nxe5 6.Qh5+, as after 6...Ng6 there is no Bishop to capture on c5. I've gotten away with this oversight against marapr and my buddy abhailey has done the same against cumelen, but it's not the right way to play the Jerome Semi-Italian.
White's situation is similar to that in playing the "modern" Jerome Gambit: it's hard to work up play without her opponent's help.
5...d6 6.Nc3 Nf6 7.Nd5
7...Be7 8.c3 Re8 9.d4 Bg4
White keeps offering material, and Black keeps declining – and developing.
10.h3 Bxf3 11.Qxf3 exd4 12.c4 Kg8
Black has castled-by-hand, and White's game continues to go from bad to worse.
13.b4 Nxd5 14.cxd5 Nxb4 15.Qg3 Bg5
16.a3 Bxc1 17.axb4 Bb2 18.Rab1 Bc3 19.b5 Rxe4 20.Qf3 Qe7 21.b6 axb6 22.Ra1 Bxa1 23.g3 Re1 24.Qd3 Qe2 25.Qxe2 Rxe2 26.Rxa1 Rxa1+ 27.Kg2 d3 28.Kf3 Raa2 29.h4 Rxf2+ 30.Ke4 d2 31.Ke3 d1Q 32.Ke4 Qa4+ 33.Kd3 Rf3 checkmate
To paraphrase Albert Einstein, one should play the Jerome Gambit as soon as possible, but not sooner.
Monday, June 8, 2009
Role Reversal
Instead of this natural move, Rybka 3.0 suggests 9...b6. The idea is the pawn sacrifice 10.Qxc7, which would allow Black to whip up a scary attack with 10...Ba6+ 11.d3 Nf6. Black's threat of ...Bxd3+ and then ...Qxd3+ is annoying. White can try 12.Qd6, and then face 12...Rhe8 when things are quite unclear.
Sunday, June 7, 2009
Keep the shilling...
By the way, a number of years ago, a Hindemburg Melao wrote an interesting article analyzing Amateur - Blackburne, London 1885, “Ajedrez a la Ciega”,(not currently available). Could he be the same player as below?
Melao Jr.,H - Danilo
Centro Cultural, 1996
1.e4 e5 2.Nf3 Nc6 3.Bc4 Nd4 4.Bxf7+
This game pre-dates all of the 4.Bxf7+ Blackburne Shilling Gambit games that I have in my database.
4...Kxf7 5.Nxe5+ Ke6 6.c3
The recommended line, as in perrypawnpusher - TheProducer, blitz 10 0, FICS, 2009 (see "Jerome Gambit: Reeling Sequel") but here Melao plays much better than I did.
6...Kxe5 7.cxd4+ Kxe4 8.Qh5
Black should not have taken that pawn on e4.
8...Kxd4
Sadly, Black's best move is 8...g5, to try and limit the White Queen. Still, after 9.Qg4+ Kd5 10.Nc3+ if Black's King isn't mated, he will eventually lose a Rook to a Queen check at e5.
9.d3 Bb4+ 10.Nc3 Bxc3+ 11.bxc3+ Kxc3
12.Qc5+ Kxd3 13.Qd5+ Kc3 14.Bd2+ Kb2 15.Qb3+ Kxa1 16.0-0 checkmate
Saturday, June 6, 2009
Tips for Advanced Chess Tutors
Fat Lady
rated 2145
04 Nov '06 21:20 :: 0 recommendations
I find it quite difficult to go over other people's games as they often have their own way of playing which is completely different to mine. I try to be careful not to force my style onto them. This is especially true of attacking players - if I'm going over a game between a couple of ten year olds, then it's likely I'm going to be able to find an adequate defence to the winner's sacrifical attack. But does that mean I should tell them their sacrifice was unsound? I tend to just refute the really obviously bad sacrifices and attacking ideas and suggest better ways of carrying out a similar idea. My theme for tomorrows lesson is "How to survive a sacrificial attack". One of the things I'll be doing is pairing them up and asking them to continue the following game: 1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. Bxf7+ Kxf7 5. Nxe5+ Nxe5 6. Qh5+ I will try to pair them up so that a player with an attacking style in Black, and one with a more positional style is White, just to see how it works out.
Friday, June 5, 2009
A Jerome Gambit Motif
Isn't chess fun?! There wasn't a lot of editorial because I was mentally spent and didn't have much of a "from this side of the board" observation. I did observe one thing, winning isn't everything but losing stinks.
Thursday, June 4, 2009
Critical Line: 5...Kf8 (3)
Critical Line for White came after 4...Kxf7 when he scored only 29% with 5.Nxe5+ Kf8 6.Nxc6 dxc6. In "Critical Line: 5...Kf8 (1)" and "(2)" this variation has been explored further.
perrypawnpusher - hdig, blitz 7 4, FICS, 2007 and perrypawnpusher - mika76, GameKnot.com, 2008 .
By the way, there's the odd game tonik - mika76, GameKnot.com, 2008, where Black recaptured with neither pawn, but instead started his own counter-attack: 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Nxe5+ Kf8 6.Nxc6 Bxf2+ 7.Kxf2 dxc6 8.Rf1 Qd4+ White resigned. Giving up the game was premature, as after 9.Ke1+ the first player had time to protect his e-pawn with 10.d3, and maintain a small advantage.
Still, in the diagram above, while it is possible to see Black's typical advantage in the Jerome Gambit (piece for two pawns), it is smaller than usual; and it is hard to see why White can't go about his standard plan of castling, developing pieces, and advancing his Kingside pawns with the usual play. My one game with the line, perrypawnpusher - Ykcir, blitz 14 0, FICS, 2009, ended in a quick draw, and things did not appear nearly as dire as to attract the label "Critical Variation."