Today marks the 1 year "birthday" of this daily-posted blog. Thanks for stopping by!
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ ...and related lines
(risky/nonrisky lines, tactics & psychology for fast, exciting play)
Today marks the 1 year "birthday" of this daily-posted blog. Thanks for stopping by!
I can understand the excitement of the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) and occasionally that can get a player ahead of himself or herself. The Jerome motif can be fun against the Semi-Italian Opening (1.e4 e5 2.Nf3 Nc6 3.Bc4 h6) but, as the following game shows, it is best to wait for Black to play ...Bc5 first.
4.Bxf7+ Kxf7 5.0-0
There's no use trying 5.Nxe5 Nxe5 6.Qh5+, as after 6...Ng6 there is no Bishop to capture on c5. I've gotten away with this oversight against marapr and my buddy abhailey has done the same against cumelen, but it's not the right way to play the Jerome Semi-Italian.
7...Be7 8.c3 Re8 9.d4 Bg4
White keeps offering material, and Black keeps declining – and developing.
16.a3 Bxc1 17.axb4 Bb2 18.Rab1 Bc3 19.b5 Rxe4
20.Qf3 Qe7 21.b6 axb6 22.Ra1 Bxa1 23.g3 Re1 24.Qd3 Qe2 25.Qxe2 Rxe2 26.Rxa1 Rxa1+ 27.Kg2 d3 28.Kf3 Raa2 29.h4 Rxf2+ 30.Ke4 d2 31.Ke3 d1Q 32.Ke4 Qa4+ 33.Kd3 Rf3 checkmateTo paraphrase Albert Einstein, one should play the Jerome Gambit as soon as possible, but not sooner.
Sometimes in a Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) game, the players' roles can be reversed, and Black can become the attacker. In those cases, the second player must use everything he has, or risk seeing the game slip away.
4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ g6 7.Qxe5
7...Qe8
This is new. Blackburne's defense is 7...d6. Whistler's defense is 7...Qe7. The text looks like a finger-slip, but it is an interesting counter-gambit that almost works.
Instead of this natural move, Rybka 3.0 suggests 9...b6. The idea is the pawn sacrifice 10.Qxc7, which would allow Black to whip up a scary attack with 10...Ba6+ 11.d3 Nf6. Black's threat of ...Bxd3+ and then ...Qxd3+ is annoying. White can try 12.Qd6, and then face 12...Rhe8 when things are quite unclear.
The pawn offer isn't as strong here (although it may lead to a drawish Bishops-of-opposite-color ending), and White isn't thinking "material," anyhow, he's thinking "safety."
This is a tactical oversight that allows White to wrap up the game. More energetic was the thematic 13...Bb7, when Black still has some pressure for his pawn. 
For those Readers who like to apply the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) treatment to the Blackburne Shilling Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Nd4), the following game should bring a smile to their faces.
This game pre-dates all of the 4.Bxf7+ Blackburne Shilling Gambit games that I have in my database.
The recommended line, as in perrypawnpusher - TheProducer, blitz 10 0, FICS, 2009 (see "Jerome Gambit: Reeling Sequel") but here Melao plays much better than I did.
Black should not have taken that pawn on e4.
12.Qc5+ Kxd3 13.Qd5+ Kc3 14.Bd2+ Kb2 15.Qb3+ Kxa1 16.0-0 checkmate

I do not know if James Lenz's opponent, Lyle Hansen, was even aware of the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) or not, but when I saw the game Hansen - Lenz from the 2008 South Dakota State Tournament on the South Dakota Chess Association website, I recognized a Jerome-ish quality to White's play – even if it was against 1...b6 and 2...Bb7.
Crude oil at $148/barrel and I had no gas left, it was the last round, trophy out of reach, I thought h6 was safe, I didn't even consider the Bxf7+ sacrifice until.
It does win many lines but all you need is one line out. The simple 3.Bc4 e6 is all Black needs to stalwort White's development from exceeding the "line of demarcation". The h6 oversight will infringe on Black's defense of his King. On the other hand, it will cost White two minor pieces and if Black plays without error into the 10-15 move range, Fritz 6 shows Black as winning. For Black there are many ways to lose.
It is not wise not to take the knight.
Good for Black, 9...d5 10. exd5 e.p. exd6 11. Qe4+ Kd7 12. QxB Nc6 13. Qa6, Black has a 2 point material advantage and winning chances.
Isn't chess fun?! There wasn't a lot of editorial because I was mentally spent and didn't have much of a "from this side of the board" observation. I did observe one thing, winning isn't everything but losing stinks.
In "Stats (1)" – where I began to take a look with ChessBase's "Opening Report" at the games in my Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) database – I mentioned that a
I've faced 5...Kf8 three times, and twice my opponent recaptured with the other pawn, 6...bxc6:By the way, there's the odd game tonik - mika76, GameKnot.com, 2008, where Black recaptured with neither pawn, but instead started his own counter-attack: 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Nxe5+ Kf8 6.Nxc6 Bxf2+ 7.Kxf2 dxc6 8.Rf1 Qd4+ White resigned. Giving up the game was premature, as after 9.Ke1+ the first player had time to protect his e-pawn with 10.d3, and maintain a small advantage.
Still, in the diagram above, while it is possible to see Black's typical advantage in the Jerome Gambit (piece for two pawns), it is smaller than usual; and it is hard to see why White can't go about his standard plan of castling, developing pieces, and advancing his Kingside pawns with the usual play. My one game with the line, perrypawnpusher - Ykcir, blitz 14 0, FICS, 2009, ended in a quick draw, and things did not appear nearly as dire as to attract the label "Critical Variation."