Saturday, November 7, 2009

Why, I oughta...

When I started writing this blog (not quite a year and a half ago), I decided to post every one of my Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf4+) and Jerome-related games, win or lose, good or bad. Three good examples of my bad play are perrypawnpusher - thehunterjames, FICS, 2009 (0-1, 25), perrypawnpusher -james042665, Chess.com, 2008 (0-1, 18), and perrypawnpusher - drewbear, JG3 thematic, chessworld, 2008 (0-1, 10).

The following game is not a loss, but in light of my experience with the Blackburne Shilling Gambit – especially the recent "Gorilla Chess", but also, for example "Keep the shilling..." – I sure looked pretty comical.

perrypawnpusher - MNUNP
blitz FICS, 2009

1.e4 Nc6 2.Nf3 e5 3.Bc4 Nd4


4.Bxf7+

Of course.

4...Kxf7 5.Nxe5+ Ke6

6.c3 Kxe5 7.cxd4+ Kxe4


Here I felt a little foolish. I knew that capturing the e-pawn was bad for Black (7...Kxd4 was roughly even), but I couldn't remember why, or how to prove it. Black should have thought of King safety: 7...Ke6 8.Nc3 Kf7 9.0-0 c6 10.d3 g6 11.Be3 Kg7 and if anyone has an advantage, it is the second player.

8.Qg4+

Okay, I not only didn't remember the right path, I didn't figure it out over-the-board, either.

The correct move was 8.Qh5, boxing-in the King, which Black should answer with 8...g5. Then a King-hunt starting with 9.Qf3+ either succeeds or allows White's Queen to get to e5 with check, followed by the capture of the h8 Rook.

An alternative to 8.Qh5 g5 was quickly dealt with: 8...Kxd4 9.d3 Bb4+ 10.Nc3 Bxc3+ 11.bxc3+ Kxc3 12.Qc5+ Kxd3 13.Qd5+ Kc3 14.Bd2+ Kb2 15.Qb3+ Kxa1 16.0-0 checkmate, Melao Jr.,H - Danilo, Centro Cultural 1996;
Or 8.0-0 Qf6 9.Qc2+ Kxd4 10.b4 Kd5 11.Bb2 Qg6 12.Qb3+ Kd6 13.Re1 b6 14.Be5+ Kc6 15.Rc1+ Kb7 16.Rxc7+ Kb8 17.Rc6+ Black resigned was fidotopdog - Krait, FICS 2009

8...Kd5 9.Nc3+ Kd6

This is very dangerous. The King should, instead, go to c6 when the game is still in balance.

10.0-0

I admit that I played this move with a sense of resignation: I wasn't sure what to do next, and figured that castling couldn't go too far wrong: I would have three pieces developed to his none (or one, if you count his King). 

Next time I'll know to play 10.Qe4. White can build a good attack on the dark squares after 10...a6 11.d3 g5 12.Qe5+ Kc6 13.d5+ Kb6 14.Be3+ c5 15.dxc6+ Kxc6 16.Qd5+ Kc7 17.Qa5+ and Black loses his Queen.




analysis diagram






Another way to play the position was 10.b3 Qe7+ 11.Ne2 Kc6 12.d5+ Kb6 13.d3 c5 14.dxc6 bxc6 15.Be3+ Kb7 16.Rc1 Qb4+ 17.Qxb4+ Bxb4+ 18.Nc3 Nf6 19.Ke2 Bxc3 20.Rxc3 Nd5 21.Rc4 Nxe3 22.fxe3 d5 23.Rb4+ Kc7 Black resigned, ibenrooked - ironhorse1056, GameKnot, 2005.

10...Nf6 11.Qf4+

Again, I told myself "the win has to be there" – but I couldn't find it. I'm not sure that it was there, any more.

11...Ke6 12.Re1+ Kf7 13.Nd5


13...d6 14.d3

Now Black can play 14...c6 and 15...d5 and be assured that he has weathered the attack. Instead, he gets careless (and not a moment too soon, as far as I was concerned).

14...Be7 15.Rxe7+

15...Kg8

If Black wanted to fight on, he needed to surrender his Queen for a Knight and Rook with 15...Qxe7.

16.Nxf6+ gxf6 17.Qg3+ Kf8 18.Qg7 checkmate


Perhaps it is true that "fortune favors the bold"!

Friday, November 6, 2009

Gorilla Chess

The general view of gorillas is one of lots of muscle and perhaps less of intellect. The following game, played this week, shows that adding Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 3.Bxf7+) ideas to the Blackburne Shilling Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Nd4) can produce some powerful chess – even if occasionally brawn triumphs over brain.
perrypawnpusher  - PunisherABD
blitz 5 12, FICS, 2009

1.e4 e5 2.Nf3 Nc6 3.Bc4 Nd4

The Blackburne Shilling Gambit, a frequent visitor to these pages (see "Jerome Gambit: Reeling Sequel", "Keep the shilling...", "Aaarrrgggh!", and "My Turn Again" for recent mentions).

4.Bxf7+

Specialty of the House.

4...Kxf7 5.Nxe5+ Ke6

6.c3 Kxe5 7.cxd4+ Kxd4


When I checked my database for this position after the game, I was surprised to see that, of six games, White won three and Black won three. After study, I came to the conclusion that despite the dangerous position of Black's King, the game is still roughly even.

8.Nc3 Qg5


This is really not a good time to start monkeying around with the position. Rybka suggests that Black focus, instead, on safely retreating his King and returning some material. After 8...c6 9.d3 Kc5 10.Qb3 Kd6 11.Bf4+ Ke2 12.Bg5+ Nf6 13.e5 d5 14.0-0 Kf7 15.exf6 gxf6 – the moves are not difficult to find after the strategic plan is clear – and the game is in balance.





Analysis diagram





9.0-0

This move keeps White's advantage, but the computer took me to task for missing the tricky 9.Qa4+ Ke5 10.f4+ when the capture of the pawn by either Black piece is met with 11.d4+. Nice.

9...Ke5

This is disastrous. Time was not an issue, but rather a bad case of "shock and awe".

10.f4+ Qxf4 11.Rxf4 Kxf4

12.Qf3+

Repeat after me, Class: When you see a good move, sit on your hands, there might be a better one...

I hate having missed the picturesque 12.d4 checkmate. 

12...Ke5 13.Qf5+

13...Kd4 14.Qd5 checkmate

Thursday, November 5, 2009

Godfather of Oz??


I was wandering the Internet the other day, and tumbled onto the ChessExpress blogsite of Shaun Press of  Canberra, Australia. He had an interesting post on a line that has been looked at here – see "Godfather of the Jerome Gambit?" Part I, Part II, Part III and Endnote, and "Hamppe - Meitner Revealed" – even if it's not a Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+)
Sunday, 19 July 2009
A forced win in Blitz

There are certain openings that work better at Blitz than they do at longer time controls. Normally these are trappy lines involving material investment, although sometimes they are so dodgy that the opponent chews up time looking for the immediate refutation.

With the increased popularity of online "bullet' chess (1 0), you now see the Halloween Gambit (1.e4 e5 2.Nf3 Nc6 3.Nc3 Nf6 4.Nxe5) or the Hiroshima Variation of the Sicilian (1.e4 c5 2.Qh5) becoming more well known. But there are also the 'classics' that you may need to know.

I watched the post-mortem of a game yesterday involving a very early sac on f2. While I didn't see the game myself, I did see various positions that may have arisen. In the end the conclusion from both players was that it was winning for Black, but mainly due to the fast time control.

While I don't have the game played yesterday, I have another game in the same line, but with the following kicker. Rather than being a forced win, it turns out that it may well be a forced draw, and a draw that has been around for over 100 years.


Villanueva,M (2029) - Gargiulo,L (2222)
LXXVII ch-ARG Tres de Febrero ARG (3), 05.09.2003

1.e4 e5 2.Nc3 Bc5 3.Na4 Bxf2+ 4.Kxf2 Qh4+ 5.Ke3 Qf4+ 6.Kd3 d5 7.Kc3 Qxe4 8.Kb3 Na6 9.a3 Qxa4+ 10.Kxa4 Nc5+ 11.Kb4 a5+ 12.Kxc5 Ne7 13.Bb5+ Kd8 14.Bc6 b6+ 15.Kb5 Nxc6 16.Kxc6 Bb7+ 17.Kb5 Ba6+ 18.Kc6 Bb7+ 19.Kb5 ½-½

Wednesday, November 4, 2009

Montgomery Major Attack


Even when it comes to the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+), and especially when it comes to related openings, there always seems something new to discover.

Imagine my surprise when, thumbing through John Lutes' Tennsion Gambit I encountered the following line of play

1.e4 d5 2.Nf3

This is the Tennison Gambit, which also can be reached via the Zukertort Opening, i.e. 1.Nf3 d5 2.e4.

2...dxe4 3.Ng5 e5

There is a superficial similarity to the Budapest Gambit (1.d4 Nf6 2.c4 e5) here, with colors reversed, although the fact that Black has not played ...c7-c5 in the Tennison actually strengthens his position, as the traditional ...Bb4+ in the Budapest – Bb5+ in the Tennison – is more easily met.

4.Nxf7 Kxf7 5.Qh5+


Things are already beginning to look a little Jerome-ish, moreso after 5...g6 6.Qxe5, when White looks forward to two pawns for his sacrificed piece and play against Black's vulnerable King.

The Montgomery Major Attack is named after an early editor of Chess Life, who published his analysis of the line in Chess Correspondent in the early 1960s.

Tuesday, November 3, 2009

Final: JGTourney4 ChessWorld 2009

JGTourney4 ChessWorld 2009

----------------------1--2--3--4--5--6--7--8--9-10-11-12-13-14-15

1 Piratepaul --------** 01 10 11 11 10 11 01 11 11 01 11 11 10 11 -22.0/28
2 stampyshortlegs ---10 ** 11 01 01 11 01 10 10 1½ 11 11 11 10 11 -20.5/28
3 Sir Osis ----------01 00 ** 00 11 11 11 11 11 00 01 11 01 11 11 -19.0/28
4 DREWBEAR63---------00 10 11 ** 11 01 01 01 00 00 11 11 01 11 11 -17.0/28
5 GladtoMateYou------00 10 00 00 ** 01 01 01 11 01 11 11 11 11 11 -17.0/28
6 Luke Warm ---------01 00 00 10 10 ** 10 01 ½1 11 01 01 ½1 11 01 -15.0/28
7 Haroldlee123-------00 10 00 10 10 01 ** 11 11 00 0½ ½0 11 11 11 -15.0/28
8 eddie43------------10 01 00 10 10 10 00 ** 11 1½ 10 00 01 11 11 -14.5/28
9 TWODOGS------------00 01 00 11 00 ½0 00 00 ** ½1 11 11 01 11 11 -14.0/28
10 Black Puma--------00 0½ 11 11 10 00 11 0½ ½0 ** 01 00 01 01 11 -13.5/28
11 blackburne--------10 00 10 00 00 10 1½ 01 00 10 ** 11 11 01 11 -13.5/28
12 gwyn1-------------00 00 00 00 00 10 ½1 11 00 11 00 ** 01 00 11 -9.5/28
13 metalwarrior1969--00 00 10 10 00 ½0 00 10 10 10 00 10 ** 01 11 -9.5/28
14 Crusader Rabbit---01 01 00 00 00 00 00 00 00 10 10 11 10 ** 00 -7.0/28
15 calchess10--------00 00 00 00 00 10 00 00 00 00 00 00 00 11 ** -3.0/28

Monday, November 2, 2009

A Pie-in-the-Face Variation


If you play the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ ) long enough, you will eventually play the 6.d4 variation (4...Kxf7 5.Nxe5+ Nxe5 6.d4) and one day you will come face-to-face with the best in-your-face variation for Black since J.H. Blackburne offered his Rook...  



This move (6...Qh4) was first seen in Sorensen - Anonymous, Denmark 1888 (see "Jerome Gambit Tournament: Chapter X").

I have 193 games with 6...Qh4 in my database, with only 10 wins for Black, but those numbers are deeply flawed, as most of the games are computer vs computer, and the great majority of those come from a source that only provided White wins (see "Bright Ideas from Silicon"). Of the 8 person vs person 6...Qh4 games in my database, White has won 4 and lost 4, which still seems overly optimistic to me.

Here's a quick game to try to sort out the variation.

Danivarl - Bb35
echecsemail.com, 2005

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7



5.Nxe5+ Nxe5 6.d4 Qh4



7.dxc5

This move is simply wrong. If White wants the piece, he should castle first, then go after it: 7.0-0 Qxe4 8.dxc5

Would it be helpful to mention that in their games Deep Shredder 10, Deep Sjeng 1.5, Gambit Fruit1,  Hiarcs 11.1 and Shredder Paderborn all chose 7.0-0 instead of 7.dxc5?

7...Qxe4+

Also leading to an advantage for Black (but not as big a one) is 7...Ng4, from a game earlier this year where the second player was finally able to snatch defeat from the jaws of victory: 8.Qd5+ Kf8 9.g3 Qf6 10.Be3 Ne7 11.Qd2 Qxb2 12.0-0 Qxa1 13.Nc3 Qb2 14.f3 Nxe3 15.Qxe3 Qxc2 16.Ne2 Qxa2 17.f4 d6 18.f5 Nc6 19.f6 Bh3 20.fxg7+ Kxg7 21.Qg5 checkmate, yorgos - mofte, FICS, 2009.

8.Be3

A bit better (but still very good for Black) was 8.Kf1, but after 8...Nf6 White has to be scolding himself: I sacrificed a piece for this position?? 

8...Qxg2


Black went after the other Knight pawn with 8...Qb4+  in AlgozBr - nikolasa, FICS 2009, a wild game where the second player maintained his advantage for a score of moves and then swapped blunders with White at the end. To be fair, the first player waited to get a winning position before resigning (or losing on time): 9.Nc3 Qxb2 10.Qd5+ Kf8 11.0-0 Qxc3 12.Bd4 Qxc2 13.Qxe5 Qg6 14.Qf4+ Nf6 15.Qxc7 Nd5 16.Qd8+ Qe8 17.Bxg7+ Kxg7 18.Qg5+ Qg6 19.Qxd5 Rg8 20.Rae1 Kh8 21.Re7 d6 22.cxd6 Bh3 23.Rfe1 Bxg2 0-1

9.Rf1 Nf3+ 10.Ke2 Nf6



Just to show you that the Jerome Gambit belongs to the Twilight Zone of chess openings, here is a game where Black chose 10...Qg4 instead,  11.Qd5+ Ke7 12.Qxf3 Qxf3+ 13.Kxf3 d5 14.Bd4 Nf6 15.Nc3 Bg4+ 16.Kf4 h5 17.Rae1+ Kd7 18.f3 Bh3 19.Rg1 Rae8 20.Rxg7+ Kc8 21.Reg1 Nd7 22.R7g3 Rhf8+ 23.Kg5 Be6 24.Kxh5 Rh8+ 25.Kg5 Rxh2 26.Kf4 Rxc2 27.Nb5 c6 28.Nd6+ Kd8 29.Nxe8 Kxe8 30.b4 Rc4 31.Ke3 Rxb4 32.Rh1 Kf7 33.Rg7+ Ke8 34.Rh8+ Nf8 35.Rg6 Bf7 36.Rg5 Rb1 37.Re5+ Kd7 38.Rxf8 Re1+ 39.Kf4 Rxe5 40.Bxe5 Be6 41.Kg3 a5 42.f4 Ke7 43.Rf6 a4 44.Rh6 Kf7 45.Rh7+ Kg6 46.Rxb7 Kf5 47.Rb6 Ke4 48.Rxc6 Bf5 49.Ra6 Kd3 50.Rxa4 Kc2 51.c6 d4 52.c7 d3 53.Rd4 Kd1 54.c8Q Black resigned, yorgos - ErrareHumanumEst, FICS, 2009

Yes, the name of the second player translates from the Latin as "to err is human."

11.Qd3

You know you're doomed when you can play a move like 11.Nd2 instead and Black can safely ignore it, as after 11...d5 12.Nxf3 Bg4 it is still a sad position for White.

11...Ne5 12.Qb3+ d5 13.Nd2 Bg4+



White's downfall is his unsafe King: the irony!

14.Ke1 Rhe8 15.Qxb7



Leading to an explosive conclusion.

15...Nd3+ 16.cxd3 Rxe3+ White resigned



Sunday, November 1, 2009

Teach / Learn

Welton Vaz ("Ghandybh" at Chess.com) shares a Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) game (for an earlier one, see "Xadrez, Ficção Cientifíca e Paz" or visit his "Chess, Science Fiction and Peace" blog).
Looking at the end of the game – a nice mate-in-7 – you can understand why people play the Jerome.

Ghandybh  - ishahir
Chess.com, 2009

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+


4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ke6


7.Qf5+ Kd6 8.f4 Nc6


Alarms should be going off inside the head of every Jerome Gambit Gemeinde member. If Black varies from one of the main line this early, there has to be a nasty surprise waiting for him. (For one such example, see "Lost".)

9.e5+

Welton is thinking "King!" A more routine (if safer) response would be picking up a piece with 9.Qd5+ Ke7 10.Qxc5+.

9...Ke7

Black has the option of giving a piece back willingly: 9...Nxe5 10.Qxe5+ Kc6 11.d4 Qe7 12.d5+ Kb6 13.Nc3 Qxe5+ 14.fxe5 d6 15.Na4+ Kb5 16.b3 Bd4 17.c4+ Ka5 18.Bd2+ Ka6 19.b4 b6 20.Rb1 Bxe5 21.c5 dxc5 22.bxc5 Bf5 23.Rc1 Bd4 24.cxb6 axb6 25.Rf1 Re8+ 26.Kd1 Bg4+ 27.Kc2 Nf6 28.h3 Bh5 29.g4 Bg6+ 30.Kb3 Nxd5 31.Bc3 Nxc3 32.Nxc3 Bxc3 33.Rxc3 c5 34.Kb2 Rhf8 35.Ra3+ Kb7 36.Rd1 Rd8 37.Re1 Rf2+ 38.Kc1 Rd7 39.Rae3 Rff7 40.h4 h6 41.g5 hxg5 42.hxg5 Kc7 43.a4 Rd3 44.Re7+ Rxe7 45.Rxe7+ Kb8 46.Rxg7 Be4 47.g6 Rd6 48.Rg8+ Kc7 49.g7 Rg6 50.Re8 Rxg7 51.Rxe4 Rg1+ 52.Kd2 Rg2+ 53.Kc3 Ra2 54.Kc4 Kc6 55.Re6+ Kb7 56.Kb5 Rb2+ 57.Kc4 Rb4+ 58.Kc3 Rxa4 59.Re7+ Ka6 60.Re8 Black forfeited on time. Superpippo - MattMeister, FICS, 2002. This is one of the games whose end position was given in "Superpippo and the Third Player".

10.Qg5+ Ke6

It is fun to speculate – did Black play this move because he thought it was best (it's not; 10...Kf8 is better) or was he thinking of letting White off the hook by allowing him a draw through repetition, i.e. 11.Qg4+ Ke7 12.Qg5+ Ke6, etc.?

11.Qxg7

Of course, Welton is not thinking "Draw?!"

11...Nge7

There's a lesson to be learned here: don't be greedy. Giving back a piece – Black has two extra – with 11...Nf6 maintained the second player's advantage.

The game is over now.

12.Qf6+ Kd5 13.Nc3+ Kc4 14.Qf7+ d5 15.exd6+ Kd4 16.Nb5+ Ke4 17.d3 checkmate