1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ ...and related lines
(risky/nonrisky lines, tactics & psychology for fast, exciting play)
Wednesday, March 7, 2012
Not So Much With A Bang As With A Whimper
I've been enjoying sharing some games by aymmd, who plays online at FICS and whose games began to show up in The Database in the fall of 2010. Until recently, he has only been represented on this blog by one unfortunate loss (see "Challenges"). Today's game does not end in devastation (see "Delayed Devastation" and "More Devastation") but in the quiet acceptance of defeat by Black.
aymmd - rtglass
blitz, FICS, 2011
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.0-0 Nf6 5.Bxf7+
A Delayed Jerome Gambit, although, after 5...Kxf7, the game will have transposed into a "modern" variation, i.e. 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.0-0 Nf6.
5...Kf8
Black does not want to give his opponent the opportunity to play his prepared lines.
6.Nxe5
Temporarily complicating things. Instead, there is the straight-forward 6.Bb3 d5 as in HauntedKnight - bozidaranas, blitz, FICS 2010 (1-0, 13); or 6.Bb3 Ng4 as in jfhumphrey - Dpouchy, blitz, FICS, 2011 (1-0, 49).
Note that if Black responds to 6.Bb3 with 6...Nxe4 then White has 7.Nc3!? with a kind of Boden Kieseritzky Gambit!
6...Nxe5 7.Bb3
Despite Black's extra piece (for two pawns), White is better.
7...d6 8.d4 Nxe4
Black chooses to return the sacrificed piece, but, in this case 8...Bxd4 was the right move, even thought it would still leave White better.
9.dxc5
Either piece was available for capture. 9.dxe5 might have been a bit stronger.
9...Qh4
Black looks at his lead in development, White's undeveloped Queenside and unprotected Kingside, and thinks: attack.
His move seems to be an all-around attacking strike, but it worsens his situation. Rybka suggest that Black settle down with 9...Nxc5, followed perhaps by 10.Nc3 Bf5 11.Bf4 Qe7 (or 11...Nxb3 12.axb3) 12.Bxe5 dxe5 13.Nd5 Qd7 14.Bc4 c6 15.Ne3 Qxd1 when White's advantage is not too large.
10.Nc3 Nxc3
This is not "settling down" (even if it does compromise the pawns on White's Queenside).
11.bxc3 Qf6 12.cxd6 cxd6 13.Ba3 Nf7 14.c4 Be6 Black resigned
At first Black's decision may come as a surprise, as he is not being crushed. Yet, after 15.Bxd6+ Nxd6 16.Qxd6+ he will be down a couple of pawns; and a sharper move like 15.c5!?, while not winning a pawn for White, might be even more troublesome (note the Rook trapped at h8).
Tuesday, March 6, 2012
More Devastation
Here is another recent game by aymmd, featuring a variation in an opening line that looks good, but turns out to be significantly different than the original, much to Black's dismay. More devastation.
aymmd - LochChessMonster
blitz, FICS, 2011
1.e4 e5 2.Nf3 Nf6 3.Nc3 Nc6 4.Bc4 Bc5 5.Bxf7+
The Italian Four Knights Jerome Gambit.
5...Kxf7 6.Nxe5+ Nxe5 7.d4
7...Nxe4
Black is up two pieces, and he finds a creative way to return one of them; but, as addressed in "Delayed Devastation", the strongest move here is 7...Bd6 (not 7...Bxd4).
8.Nxe4 Bb4+
Other ideas: 8...d5 in HauntedKnight - astalaveesta, FICS, 2011 (1-0, 29); 8...Be7 in perrypawnpusher - sdockray, blitz, FICS, 2010 (1-0, 28); 8...Qh4 in perrypawnpusher - kfollstad, blitz, FICS, 2010 (1-0, 24); 8...Bb6 in perrypawnpusher - BallsOfFire, blitz, FICS, 2010 (1-0, 9); while 8...Bxd4 seems best as in yorgos - josephjorkens, FICS, 2009 (1-0, 45).
9.c3 Qh4
Black plays va banque... This position is oddly like the one in "Beyond Gloom and Doom" only White has a Knight, not a pawn. at e4. The difference favors White.
Previously seen was 9...d5 in perrypawnpusher - richiehill, blitz, FICS, 2010 (1-0, 19); but 9...Re8 or 9...Nc6 are probably better choices.
10.Ng5+ Kg6
I suppose this move was inspired by Black's wish to keep the 8th rank open so that he could place his Rook aggressively. However, he would have done better to try 10...Ke8, e.g. 11.cxb4 h6 12.g3 Qg4 13.dxe5 Qxd1+ 14.Kxd1 hxg5 15.Bxg5 and White has a lesser advantage.
11.dxe5 Be7
Black saves his Bishop and attacks White's Knight a third time – but the house falls in on him.
12.Qc2+ Kh6 13.Nf3+ Kh5 14.Nxh4 Bxh4 15.Qf5+ g5 16.g4+ Kh6 17.Qf6 checkmate
Monday, March 5, 2012
Delayed Devastation
The following game is one of several where White, aymmd, has played a delayed Jerome Gambit. The slight difference in move order seems to have caught his opponent off-guard, allowing him to choose a second-best defense that, in other circumstances, would have been the best... The misunderstanding grows, and then suddenly: devastation.
aymmd - Gremar
standard, FICS, 2011
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.0-0 Nf6 5.Bxf7+ Kxf7
This "delayed Jerome Gambit" can also be reached by the "modern" path of 4.Bxf7+ Kxf7 5.0-0 Nf6
6.Nxe5+ Nxe5 7.d4 Bd6
The best reaction to White's pawn fork here is 7...Bxd4, keeping Black's advantage.
In contrast, in lines where White already has a Knight on c3 (see "Quick Reaction" and "Even is Only Half-Way There"), the text is the best reaction.
Black's mixing of the two lines allows White to equalize.
8.dxe5 Bxe5 9.f4
If Black now gives back a second piece with 9...Bd6, the game is even, e.g. 10.e5 Bc5+ 11.Kh1 and either the Black Knight or the Black Bishop will fall to White's Queen.
Instead, Black fashions a defense that on the surface looks sufficient, and gives him play against White's soon-to-be-isolated e-pawn.
9...Re8 10.fxe5 Rxe5
Black's idea is to doubly attack the pawn at e4, after he has castled-by-hand to remove the pin on his Knight.
11.Nc3 Kg8 12.Bf4
White maintains the initiative, however, and it is remarkable how fast Black's situation deteriorates.
12...Re8 13.e5 Rf8
Sadly, the second player must give up a third piece.
14.exf6 Rxf6 15.Nd5
Black is not allowed time to catch his breath.
15...Rf7 16.Bxc7 Rxf1+
This gives White his choice of checkmates, but there was no easy (or difficult) way out.
17.Qxf1 Qg5
18.Qc4 Kh8 19.Rf1 h5 20.Rf8+ Kh7 21.Qe4+ g6 22.Bd8 Qc1+ 23.Rf1 Qxb2 24.Nf6+ Kg7 25.Qe7+ Kh6 26.Ng8 checkmate
aymmd - Gremar
standard, FICS, 2011
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.0-0 Nf6 5.Bxf7+ Kxf7
This "delayed Jerome Gambit" can also be reached by the "modern" path of 4.Bxf7+ Kxf7 5.0-0 Nf6
6.Nxe5+ Nxe5 7.d4 Bd6
The best reaction to White's pawn fork here is 7...Bxd4, keeping Black's advantage.
In contrast, in lines where White already has a Knight on c3 (see "Quick Reaction" and "Even is Only Half-Way There"), the text is the best reaction.
Black's mixing of the two lines allows White to equalize.
8.dxe5 Bxe5 9.f4
If Black now gives back a second piece with 9...Bd6, the game is even, e.g. 10.e5 Bc5+ 11.Kh1 and either the Black Knight or the Black Bishop will fall to White's Queen.
Instead, Black fashions a defense that on the surface looks sufficient, and gives him play against White's soon-to-be-isolated e-pawn.
9...Re8 10.fxe5 Rxe5
Black's idea is to doubly attack the pawn at e4, after he has castled-by-hand to remove the pin on his Knight.
11.Nc3 Kg8 12.Bf4
White maintains the initiative, however, and it is remarkable how fast Black's situation deteriorates.
12...Re8 13.e5 Rf8
Sadly, the second player must give up a third piece.
14.exf6 Rxf6 15.Nd5
Black is not allowed time to catch his breath.
15...Rf7 16.Bxc7 Rxf1+
This gives White his choice of checkmates, but there was no easy (or difficult) way out.
17.Qxf1 Qg5
18.Qc4 Kh8 19.Rf1 h5 20.Rf8+ Kh7 21.Qe4+ g6 22.Bd8 Qc1+ 23.Rf1 Qxb2 24.Nf6+ Kg7 25.Qe7+ Kh6 26.Ng8 checkmate
Sunday, March 4, 2012
Beyond Gloom and Doom
Imagination and sheer force of will help the Jerome Gambiteer take a "bad" or "lost" position and make something out of it. In the following game, White finds himself in deep trouble (definition: playing White in the Jerome Gambit); and focusing only on his subsequent loss would blind observers to the actual chances that he created for himself.
HauntedKnight - Makaroni
blitz, FICS, 2011
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+
4...Kxf7 5.Nxe5+ Nxe5 6.d4
This line has advantages and disadvantages over 6.Qh5+, and, at one time, was Alonzo Wheeler Jerome's preference.
4...Bb4+ 7.c3 Qh4
At first glance it looks like Black is in a panic, throwing pieces around and leaving some en prise. As I pointed out in "Gloom and Doom", however, this is a strong counter-attack for Black.
8.dxe5
Previous experience (including a couple of earlier games by HauntedKnight) has not been encouraging for White (8.0-0 seems "best"):
8.0-0 Nc6 9.cxb4 (9.Qf3+ Qf6 10.Qh5+ g6 11.Qd5+ Qe6 12.Qxe6+ dxe6 13.cxb4 Nxd4 14.Na3 Ne2+ 15.Kh1 Nf6 16.Re1 Nxc1 17.Raxc1 c6 18.Nc4 Rd8 19.e5 Nd5 20.Nd6+ Ke7 21.Re4 a5 22.b5 cxb5 23.Rh4 h5 24.Nxb5 Nb4 25.Nd6 Bd7 26.Nxb7 Rdc8 27.Rxc8 Rxc8 28.h3 Rc2 29.Nxa5 Rxb2 30.a3 Nd3 31.f4 Ne1 32.Nc4 Rxg2 33.Nb6 Rc2 34.Nd5+ exd5 35.f5 Nf3 White resigned, Gamin - JumpNMustangII, FICS, 2001) 9...Qxe4 10.Be3 Nf6 11.Nc3 Qf5 12.b5 (12.Qb3+ d5 13.Nb5 Ne8 14.Nc3 Be6 15.b5 Ne7 16.Rae1 Nd6 17.Qb4 Rhc8 18.Re2 Ng6 19.Rfe1 Nh4 20.f3 Kg8 21.Bf2 Nxg2 22.Kxg2 Rf8 23.Bg3 Qxf3+ 24.Kg1 Nf5 25.Rxe6 Nxg3 26.hxg3 Qxg3+ 27.Kh1 Qh4+ 28.Kg1 h6 29.R6e2 Qg3+ 30.Rg2 Qxe1+ 31.Kh2 Rf1 32.Rxg7+ Kh8 33.Rh7+ Kxh7 34.Qe7+ Qxe7 35.Kg2 Qf7 36.Kh2 Qf3 37.Nxd5 Rh1 checkmate, Deep Sjeng 1.5 - Hiarcs 9, The Jeroen Experience, 2003) 12...Nb4 13.Rc1 c6 14.a3 Nbd5 15.Qb3 Re8 16.Rce1 b6 17.h3 Bb7 18.g4 Qf3 19.g5 Ne4 20.Nxd5 cxd5 21.Qd3 Nxg5 White resigned, RevvedUp - Crafty 19.19, blitz 2 12, 2006;
8.cxb4 Qxe4+ 9.Qe2 (9.Be3 Qxg2 10.Rf1 Nf3+ 11.Ke2 d5 12.Nc3 Bg4 13.Qb3 Nxd4+ White resigned, jfhumphrey - hvutrong, FICS, 2010) 9...Qxe2+ 10.Kxe2 Nc6 11.Rd1 Nxb4 12.Na3 Nf6 13.Re1 Re8+ 14.Kf1 Rxe1+ 15.Kxe1 d5 16.Be3 Bf5 17.Nb5 c6 18.Nc3 Nc2+ 19.Ke2 Nxa1 White resigned, Teterow - geneve, FICS, 2011;
8.Qe2 Bxc3+ 9.Nxc3 Nc6 10.g3 Qe7 11.Qc4+ d5 12.Qxd5+ Be6 13.Qh5+ g6 14.Qf3+ Kg7 15.d5 Ne5 16.Qd1 Bg4 17.Qd4 Nf6 18.Bg5 Nf3+ White resigned, Maza - aqeel, FICS, 2003.
8...Qxe4+ 9.Be3
HauntedKnight has a very creative idea: let Black choke on captured material while White castles Queenside and uses open lines for his pieces.
An earlier 9.Kf1, which might be "objectively" stronger, did not fix things in HauntedKnight - hellg, FICS, 2010.
9...Qxg2 10.Rf1 Be7 11.Qh5+ g6 12.Qe2 Ke8
13.Nd2 Qxh2 14.0-0-0 Qxe5
15.Rfe1 Kd8 16.Qc4 Qg7
Black prepares for trouble.
17.Bd4 Nf6 18.Ne4 h6
White is down a piece and two pawns, but his Rooks are knocking on Black's front door, While Black's are still in the garage.
19.Bxf6
Rybka suggests preparing for a breakthrough with 19.Be5, as in 19...d6 20.Nxd6 cxd6 21.Rxd6+ Bxd6 22.Qd4 Qd7 23.Bxd6 Rf8 24.Be7+ Ke8 25.Bxf8+ Kf7 26.Re7+ Qxe7 27.Bxe7 Kxe7
analysis diagram
Both Rybka and Houdini see White as having almost equalized in this unbalanced position.
With the text, White clears the lines for his Rooks, but Black's defensive resources prove sufficient to hold off the attack.
19...Bxf6 20.Nxf6 Qxf6 21.f4
21...d6 22.Re4 Bf5 23.Red4 Qe6 24.Qb4 Qxa2 25.Qxb7
White's Queen has finally broken through, but so has Black's.
25...Qb1+ 26.Kd2 Qc2+ 27.Ke3 Re8+ 28.Kf3 Qe2+ 29.Kg3 Re3+ 30.Kh4 Qf2 checkmate
graphic by Jeff Bucchino, the King of Draws
Saturday, March 3, 2012
Looking Forward
I look forward to International Master Gary Lane's upcoming (March 7) "Opening Lanes" column at ChessCafe.com, with building excitement, as I recently mentioned.
I have answered his call for some Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) games by sending some classics and a couple of modern examples.
It will be fun to see what other readers have contributed, as well.
Friday, March 2, 2012
A Remarkable Error
When you play blitz chess, "things happen." You make moves that you would prefer to un-make. You play games that you would prefer to un-play. When the Jerome Gambit or its relatives are involved, that usually only makes it worse.
chessup - FerDensetsu
standard, FICS, 2011
1.e4 e5 2.Bc4 Nc6 3.Nf3 Nd4
The Blackburne Shilling Gambit.
4.Bxf7+
The Blackburne Shilling Jerome Gambit.
4...Kxf7 5.Nxe5+ Ke8 6.Qh5+ g6 7.Nxg6 Nf6 8.Qe5+ Qe7
This is the 17th game in The Database with this remarkable error that combines automatic, stereotypical piece placement with moving a bit too quickly (and realizing it a bit too late). I notice that Jerome Gambit regulars such as GOH, Darrenshome, stretto, yorgos and MyGameUMove have all faced it.
Interestingly, White has won 15 games, drawn one and lost one.
9.Nxe7 Black resigned
Thursday, March 1, 2012
Research: British Newspaper Archive (2)
Here is delightful find from my time researching in the British Newspaper Archive, from the chess column in The Newcastle Courant, Saturday, September 9, 1899 (I have added diagrams).
Played recently at a Garden Party given to the Edinburgh Chess players.
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+
4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ke6 7.Qf5+ Kd6 8.b4
8...Bxb4 9.c3 Ba5 10.Ba3+ c5 11.Bxc5+
11...Kxc5 12.Qxe5+ Kb6 13.Qd6+ Kb5 14.a4+ Kc4 15.Qd5 checkmate
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