Sunday, January 1, 2017

Jerome Gambit: Jump!

I thought I would start 2017 with a Jerome Gambit game that got me chuckling. White is played by shugart, who has over 120 games in The Database. The time control is "lightning", and I am tempted to say that the players should know better than to try the Jerome at that speed - but then I was reminded of a scene in the movie "Butch Cassidy and the Sundance Kid" where the two title characters are trapped at the edge of a cliff, and their only "escape" is to leap off, into the water below...

Butch Cassidy: Alright. I'll jump first. 
Sundance Kid: No. 
Butch Cassidy: Then you jump first. 
Sundance Kid: No, I said. 
Butch Cassidy: What's the matter with you? 
Sundance Kid: I can't swim. 
Butch Cassidy: Are you crazy? The fall will probably kill you. 
Sundance Kid: Oh... 


shugart - kisa
lightning, FICS, 2016

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ 



Play the Jerome Gambit?
The time clock will probably kill you, anyhow.

4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Kf8 



7.Qxe5 d6 8.Qg3 Nf6 9.Nc3 c6 10.d3 h6 11.Be3 Bb4 



We are getting to the part of the game where the clock dictates "Move first. Think later."

12.O-O Ba5 13.f4 d5 14.e5 



For example, White has a threat - but Black has an equal one. Given a few more ticks of the clock, White would have found the safer 14.Bc5+ Kg8 15.e5 

14...Bxc3

Fixing things for White, by missing the fork 14...d4. This move sugggests that time is now on White's side, and as long as he stays ahead on the clock he will win, regardless of what is happening on the board.

15.bxc3 Ne8 16.f5 Rg8 



17.Bc5+ Kf7 18.e6+

It is a bit impertinent to suggest the alternative 18.Qg6#, as White is not going to win via checkmate. He doesn't have to.

18...Kf6 19.Bd4+ 

Likewise, 19.Qg6+ Ke5 20.Rae1# is irrelevant. 

19...Ke7 20.Bc5+

It is the height of rudness to suggest, instead, that 20.Qg6 or 20.f6+ would have led to the win of Black's Rook. White has it all under control.

Black forfeited on time

That's okay. Time ran out on 2016, too. Happy New Year!

Friday, December 30, 2016

Jerome Gambit: White Beware

Not all of the traps and surprises are for Black in the Jerome Gambit. The following game has a nasty snare that White steps in; and it is doubly dangerous in a blitz game. Be aware: chessmanjeff is no stranger to the Jerome Gambit, either; The Database has 239 of his games.

chessmanjeff - hugore
5 0 blitz, FICS, 2016

1.e4 e5 2.Bc4 Bc5 3.Nf3 Nc6 4.Bxf7+




4...Kxf7 5.Nxe5+ Kf8

This very early defense to the Jerome could come as a surprise to an unprepared White. For some history of the line, see the post "Merry Christmas! A Hysterical/Historical Jerome Gambit Part 1".

6.Qh5

The Banks variation, most recently covered in the post "Jerome Gambit: Battle of Wits" where 6.Nxc6 was given as best - and then Black has the surprise 6...Qh4!?. Mayhem ensues. 

6...Qe7

Another surprise. Black offers the exchange. White should not accept!

7.Ng6+

An alternative, hoping to return to "normal" lines, was not successful: 7.Nxc6 dxc6 8.O-O Nf6 9.Qf3 Qxe4 10.Qc3 Bd4 11.Qb4+ c5 12.Qb5 c6 13.Qa5 b6 14.Qa3 Qxc2 15.Nc3 Be6 16.Ne2 Be5 17.d4 Bd6 18.dxc5 Bxc5 19.Qf3 Bd5 20.Qh3 Qxe2 21.Bg5 Qg4 22.Bxf6 Qxh3 23.Bxg7+ Kxg7 24.gxh3 Rhg8 White resigned, HooahMan - elidede, FICS, 2015.

Play should continue, instead, 7.Qf3+ Nf6 8.Nxc6 bxc6 9.d3 d5 10.Nc3 Bg4 11.Qg3 dxe4 12.O-O exd3 13.cxd3 h5 according to Stockfish 8.

7...hxg6 8.Qxh8 Qxe4+

Checkmate is now forced.

This point was overlooked in an earlier game, which is given with light notes: 8...Qf6?! 9.O-O d6 10.d4? (10.c3!?) 10...Nxd4 11.Nc3 Nxc2 12.Nd5 Qd8 13.b4 Bd4 14.Rb1 c6 15.Bb2? (15.Nf4!?) 15...Bxb2 (15...cxd5) 16.Rxb2 Nd4 17.Rd1 Nb5 18.a4 cxd5 19.axb5 Qf6 20.Rb3 dxe4 21.f3 Be6 22.Ra3 d5 23.fxe4 Ke7 24.exd5 (24.Rf3!? Qe5 25.exd5) 24...Bg4 25.d6+ Kd7 26.Rf1 Qd4+ 27.Kh1 Qxb4? 28.Qxg7+ Ke6 29.Qxg6+ Kd5 30.Rd3+ Kc4 31.Qxg4+ Kxb5 32.Rf5+ Ka4 33.Qxb4+ (33.Qd1+ Qb3 34.Qxb3#) 33...Kxb4 34.Rf4+ Kc5 35.d7 Rd8 36.Rc4+?! Black forfeited on time, HooahMan - elidede, FICS, 2015.

9.Kd1

Another earlier cautionary tale: 9.Kf1 Qd4 10.Ke1 Qxf2+ 11.Kd1 d6 12.h3 Qxg2 13.Re1 Qf3+ 14.Re2 Bf2 15.d3 Nd4 16.Nc3 Qh1+ 17.Kd2 Nf3 checkmate, splott - mika76, GameKnot.com, 2008.

9...d6 10.Re1 Qg4+ 11.f3 Qxg2 12.Re8+ Kxe8 13.Qxg8+ Kd7 14.Qxg7+ Ne7


The "only move" to preserve the win, actually. Take a look at 14...Ke6 15.Qg8+ Ke5 16.Qg7+ Kf4 17.d4+ Kxf3 18.Qf7+ Bf5 19.Qd5+ Be4 20.Qf7+ Kg4 21.Qf4+ Kh5 22.Qh6+ Kg4 23.Qg5+ Kh3 24.Qh6+, drawn by repetition. Amazing!

15.c3 Qxf3+ 16.Kc2 Qe4+ 17.d3 Qe2+ 18.Bd2 b6 19.d4 Ba6 20.dxc5 Bd3+ 21.Kb3 bxc5 22.Bg5 Rb8+

Missing 22...Bc2+ 23.Ka3 Qa6 but it doesn't matter at all.

23.Ka4 Bc2+ 24.b3 Bxb3+

Or 24...Qa6 checkmate.

25.axb3 Qb5+ 26.Ka3 Qxb3 checkmate

Wow! Let's not do that again, shall we?

Wednesday, December 28, 2016

Jerome Gambit: Update The Database, Keep the Themes

I am updating The Database to include FICS games through the end of 2016. In the process, I ran across the following game which illustrates the ups and downs of playing the Jerome Gambit in blitz. White has over 200 games in The Database, and his play shows many Jerome themes - including a "sudden" mating attack to close the game.

snthor - AntonZ
blitz, FICS, 2016

1.Nf3 Nc6 2.e4 e5 3.Bc4 Bc5 4.Bxf7+ 


4...Kxf7 5.O-O 

The "modern" Jerome Gambit, which skips the "classical" 5.Nxe5+ and is much more free form than forcing; the idea being that, given the freedom of choosing a line of play, instead of being forced into it, Black does not do his best.

5...d6 6.c3 h6 7.d4 exd4 8.cxd4 Bb6 


White has the better center pawn structure, and hopes to make progress against Black's slightly weakened King, whose careful ...h7-h6 often proves to have some weaknesses.

9.Qb3+ Kf8 10.Be3 Nf6 11.Nc3 Bg4 12.e5 dxe5 13.Nxe5 Nxe5 14.dxe5 Nd7 

Here we see a situation typical of a blitz game. If he had more time, Black would probably have avoided the exchanges that brought White's pawn to e5, which threatens Black's Knight, which loosens Black's Bishop... 

15.Rae1

White builds his attack, and in the process misses the fork 15.Qb4+. Remember, this is a blitz game.

15...Qe7 16.f3 

I am trying out Stockfish 8, and here it recommends a breathless line of play that would probably appear in a slower time limit game: 16.Nd5 Qe6 17.Bxb6 axb6 18.Qb4+ c5 19.Qf4+ Qf5 20.Re4 Qxf4 21.Rxf4+ Kg8 22.Rxg4 Nxe5 23.Re4 Nc6 24.a3 Rd8 and White is a bit better.

16...Be6 17.Qc2 Re8 18.Bxb6 Nxb6 19.f4 


The "Jerome pawns", backed by Rooks, begin to look threatening. If he is careful, Black can handle them, but White knows they have power.

19...Qc5+ 20.Kh1 Nd5 21.f5 Bc8 22.Rc1 


Distracted by Black's Knight, for a moment White overlooks the thematic 22.f6!?


22...Nxc3 23.bxc3 Qxe5 24.f6 


24...g5

Fascinating. As if Black realizes that White wants to open up lines, so he refuses to (or so he believes). As if the pawn on h6 has been searching for justification for almost 20 moves, and now "explains" itself.

This is a blitz game, the perfect time for the Jerome Gambit, and here is what we see regularly: Black offers White a chance to get back into the game; in fact, White is now winning.

25.Qg6 Rg8 26.Qxh6+ Kf7 27.Qh7+ Ke6 28.Rce1 


Even more crushing is 28.f7, but White does fine without it, winning Black's Queen. Then comes the King hunt and the checkmate.

28...Qxe1 29.Rxe1+ Kd6 30.Qd3+ Kc6 31.Qc4+ Kb6 32.Rb1+ Ka5 33.Qb4+ Ka6 34.Qb5 checkmate


Nice!

Monday, December 26, 2016

Unlinked


Recently chessfriend Yury Bukayev pointed out that somehow, somewhere along the way, this blog had lost its "Links" section on the right side... Odd.

Thanks, Yury! I have started to repair the problem.

By the way, December 2016 is the month with the most visitors to this blog, since it began on June 10, 2008. Readers - thank you!

And - I'm sitting on top of the standings in the Chess.com Giuoco Piano tournament, one point ahead of the field (thanks, in part, to the Jerome Gambit). However, IlToscano has two games left, so he can catch and pass me... Serves me right: against the next-to-last-place player, I allowed a pawn fork of two of my pieces, and resigned. How strange, given that in the Jerome Gambit I routinely give up more material than that! What was I thinking??

Saturday, December 24, 2016

Merry Christmas


It is not the critic who counts: not the man who points out how the strong man stumbles or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly, who errs and comes up short again and again... who spends himself in a worthy cause; who, at the best, knows, in the end, the triumph of high achievement, and who at the worst, if he fails, at least he fails while daring greatly.

- Theodore Roosevelt

(Who knew that TR understood the Jerome Gambit player???)


Merry Christmas to the Jerome Gambit Gemeinde and to chess players everywhere.




(Readers: I have shared these pictures on earlier Christmas posts. 
If you remember them, you've been around here a long time!) 

Thursday, December 22, 2016

Jerome Gambit: A Workaday World

Although the Jerome Gambit can be a lot of help, sometimes White has to rely on  his ability to outplay his opponent. The following game, by the winner (undefeated) of the recent RedHotPawn.com Giuoco Piano Jerome Gambit Tournament, shows how it is done.

SeinfeldFan91 - rigidwithfear
Jerome Gambit Tournament, RedHotPawn.com, 2016

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ 


4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ng6 7.Qxc5 d6 8.Qd5+ Be6 9.Qxb7 

This is a popular pawn-grab which is a bit riskier than, say, 9.Qb5, but White is willing to take the chance. 

9...N8e7 10.Nc3 Rf8 11.d4 Kg8 


Black has wisely castled-by-hand and has the better development. He now faces the challenge that many defenders face: how to take advantage of having the advantage. He seems unsure in the task.

12.d5 Bd7 13.O-O Ne5 14.f4 Nc4


It does not appear that a lot has happened, and that is part of the problem for Black. Stockfish 7 now rates the position as equal. I would call it "messy".

15.Qa6 Nb6 16.f5

An interesting clamp on the position, and there is always the threat at some point in the future of f5-f6.

16...Bc8 17.Qe2 Bd7 18.Bg5 Qe8 19.a4 Rb8 20.Qa6 Qf7 21.Qxa7 

21...Nc4 22.Qxc7 Nb6 23.Qxd6 Rfe8 24.a5 Black resigned


White has been busy gathering pawns - he has 6 for his sacrificed piece - and now he attacks the Knight at b6 that protects the Bishop at d7; one of them must fall.

Tuesday, December 20, 2016

Jerome Gambit: The Nightmare Before Christmas

Image result

I borrowed part of the title of this blog post from Tim Burton's animated film, but it seemed to be about right in describing the following game.

Those who play the Jerome Gambit need to constantly remind themselves that it is, technically, a refuted opening, and that there are a number of winning defenses that Black can play.

True, there are many circumstances which lead to the defender not making use of his advantages, and White wins - sometimes quite impressively. Learning to take advantage of any slip or error is critical.

However, sometimes there are games like the following. SeinfeldFan91 won the RedHotPawn.com Jerome Gambit tournament by succeeding in all of his games - and that means wins with Black, as well as wins with White.

kristjan - SeinfeldFan91
Jerome Gambit Tournament, RedHotPawn.com, 2016

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ 




4...Kxf7 5.Nxe5+ Nxe5 6.d4


At first Alonzo Wheeler Jerome favored this move over 6.Qh5+, and it has much going for it - including winning back one of White's two sacrificed pieces.

A quick look at The Database (which is a good measure of club player success, not necessarily "theoretical" or computer success) shows 1,499 games with 6.d4, with White scoring 52%. This can be compared with 3,793 games with 6.Qh5+, with White scoring 55%.

6...Qh4 

This is the strongest theoretical response to 6.d4, and it appears in 230 games in The Database. However, as a measure of how chaotic the game becomes in this double-edged variation - White scores 67%!

This is another indication that familiarity and understanding of the Jerome Gambit is very important: Play what you know, and know what you play.


7.dxc5

Here the Database statistics line up with the recommendations of the computers. The text move appears in 67 games with White scoring 28% - not bad when considering that the line is "lost" for the attacker, but not best. There are 154 Database games with the also "lost" (but better) move 7.0-0, and White scores 87% - it is always good to understand your practical chances in a wild line! 

7...Qxe4+ 8.Kf1 Nf6 9.Nc3 Qb4 



Some alternatives:

9...Qh4 10.Be3 b6 11.Ne2 bxc5 12.Ng3 d6 13.c3 Ba6+ 14.Kg1 Rhe8 15.Qb3+ c4 16.Qd1 g6 17.Kf1 Neg4 18.Bd4 Nxh2+ 19.Kg1 Nfg4 20.Qd2 Bb7 21.Qf4+ Kg8 22.Rxh2 Qxh2+ White resigned, HauntedKnight - blocbloc, FICS, 2016;

9...Qc4+ 10.Kg1 Qxc5 11.Be3 Qe7 12.g3 d6 13.Kg2 Bg4 14.Qd2 Bf3+ 15.Kg1 Bc6 16.f4 Nf3+ White resigned, HauntedKnight - truuf, FICS, 2014; and

9...Qc6 10.Bg5 Re8 11.Bxf6 Qxf6 12.Nd5 Qf5 13.Nxc7 Ng4 14.Qd5+ Qxd5 15.Nxd5 Re5 16.c4 b6 17.cxb6 Ba6 18.b3 axb6 19.Nxb6 d5 20.Nxa8 dxc4 21.Nc7 Rf5 22.Nxa6 Nxf2 23.Kg1 c3 24.Rc1 Ne4 25.Nb4 Rf2 26.Rxc3 Rb2 27.Rf3+ Ke6 28.h3 g5 29.Kh2 h5 30.Re1 Ke5 31.Nd3+ Black resigned, PasChat - plamb, FICS, 2014

10.g3

At this point something like 10.Be3 to focuse on development was probably better. Still, the situation is grim.

10...d5 11.Kg2 Bg4 12.Qe1 Rhe8 White resigned



Playing on a piece down, with the loss of more material imminent, was not appealing.