Sunday, May 11, 2014

Whatever You Do, Don't Take Me Seriously


Here we have a short Jerome Gambit game whose brevity can be attributed to the defender relying on his sharp 7th move to win the game - when there was still plenty of play left in the position. Black's King went wandering, instead of staying home.

PasChat - charlyeliot

standard, FICS, 2013

1.e4 e5 2.Bc4 Nf6 3.Nf3 Nc6 4.Nc3 Bc5 5.Bxf7+



Transposing from the Bishop's Opening to the Italian Four Knights Game to the Italian Four Knights Jerome Gambit.


5...Kxf7 6.Nxe5+ Nxe5 7.d4 d5





There are many ways for White to return some of the sacrificed material. This is one of the sharpest.

8.dxe5 Ne8


Or 8...Ng4 as in perrypawnpusher - NimbusReign, blitz, FICS, 2010 (0-1, 26); or 8...Bxf2+ as in perrypawnpusher - Marcym, blitz, FICS, 2010 (1-0, 20)


Possibly best is 8... Nxe4. 


9. Qf3+ Ke6 


After the safer 9...Kg8 and then 10.exd5 White would have three pawns for the piece, and the game would probably be even. 


10.O-O


This is good, but even better is 10.Qf5+ Ke7 11.Nxd5+ Qxd5 12.Bg5+!? winning a lot of material. 


10... Bd7 


Or 10...Kd7 11.e6+ Kd6 and Black will not last long. 


11.Qf5+ Ke7 12.Nxd5 checkmate




Friday, May 9, 2014

What Hole?



Ah! Another unsound attack with the Jerome Gambit by Yours Truly! At first glance, it looks powerful - but, there is a hole in it. (Or maybe more than one...) Lucky for me, my opponent missed his escape, and perished in rolling thunder.


perrypawnpusher - kenkenaitya
blitz, FICS, 2014

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+



The Jerome Gambit.

4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ng6


I like facing this defense, as it allows White to get rid of the annoying Black dark-squared Bishop and to get his "Jerome pawns" rolling.

7.Qd5+ Ke8 8.Qxc5 d6 9.Qe3 Nf6


10.0-0 Rf8 11.f4

Or 11.f3 as in mrjoker - PhlebasP, ICC, 2009 (1-0,35).

11...Kf7

Alternatives:


12.f5 Ne5 13.d4 Neg4 14.Qd3 Kg8 



Black has castled-by-hand, but White already has a small edge.


15.h3 Nh6 16.Bxh6 gxh6 17.Nc3 a6 18.Qe3 Kg7




Rybka 3 gives a very complicated defense starting with 18...Ne8, and including ...Qe7 and ...Qf6 to exchange (or drive) off White's Queen.

19.Qg3+


Here, and for the next few moves, Rybka 3 prefers e4-e5. Then, when I finally play the move, it prefers something different. The reason? See the note to Black's 23nd move.

19...Kf7 20.Qh4 Rg8 21.Qxh6 Rg7



22.e5?



First White should play 22.Rae1.

22...dxe5 23.dxe5 Ng8

Instead, 23...Qd4+ 24.Rf2 Qxe5 gives Black the edge. White must always be wary of the Black Queen check and capture, if he plays the e4-e5 break.

24.e6+ Kf8 25.Qf4 b5


Here Rybka 3 suggests that Black try his luck in a Rooks and pawns endgame (where he is still worse): 25...Nf6 26.Rad1 Qe7 27.Nd5 Qc5+ 28.Ne3 Qe7 29.Ng4 Nxg4 30.hxg4 Bxe6 31.fxe6+ Kg8 32.Qc4 Rg6 33.Rfe1 b5 34.Rd7 bxc4 35.Rxe7 Rg7 36.Rd7 c3 37.bxc3 Re8 38.Rxg7+ Kxg7 39.e7 Kf6.

Now White finishes off the game in sparkling style.

26.Rad1 Qe8 27.f6 Rg6 28.f7 Qe7 29.fxg8Q+ Kxg8 30.Qf7+ Qxf7 31.exf7+ Kf8 32.Rd8+ Ke7 33.f8Q+ Ke6 
Black resigned as I played 34.Re1





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Wednesday, May 7, 2014

Half-Way Home Is Not Far Enough


Although the attack in my most recent Jerome Gambit game was unsound, it succeeded in winning back the sacrificed piece, reaching a drawn 2Rs + Ps vs 2Rs + Ps endgame. Alas, I let up my focus too soon, and my opponent's tactic won a rook, and the game.

perrypawnpusher - spince

blitz, FICS, 2014

1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 


An earlier game against the same opponent continued 3...Bc5 4.Bxf7+ Kxf7 5.Nxe5+ Kf8, perrypawnpusher - spince, blitz, FICS, 2013 (1-0, 23). 


4.Nc3 Bc5 5.Bxf7+ 



The Italian Four Knights Jerome Gambit.


5...Kxf7 6.Nxe5+ Nxe5 7.d4 Bxd4 8.Qxd4 Re8



9.0-0


Instead, 9.Bg5 followed by 10.0-0-0 was seen in Wall,B - PLMW, FICS, 2010 (1-0, 24).


9...Kg8


This is an improvement over 9...Nc6 of perrypawnpusher - DrHilarius, blitz, FICS, 2011 (0-1, 27) and 9...Nfg4 of perrypawnpusher - Abatwa, blitz, FICS, 2011 (1-0, 22).


10.f4


A bit stronger is 10.Bg5 as in perrypawnpusher - hklett, blitz, FICS, 2010 (0-1, 20) and billwall - chiefh1, Chess.com, 2010 (1-0, 29). 


10...Nc6 11.Qd3 d6 12.Bd2 Be6 




Or 12...Kh8 as in perrypawnpusher - Fazmeister, blitz, FICS, 2011 (1-0, 36).


13.f5 Bf7 14.a3 Re5 15.Bf4 Re7 16.Rae1 Ne5 17.Qh3 Qe8 18.Bg5 Rd7 19.Bxf6 gxf6 20.g4 


This kind of thing always seems to work for Bill Wall.


20...Qf8 21.Kh1 Qg7 22.Rg1 Kf8 23.Qg3 Ke7 24.Nd5+ Kd8 25.Qf4 c6 26.Nc3 Kc7 27.h4 Rg8 28.Re3 Qf8 




Black could have played 28...Nxg4, but he had already decided on his defense.


29.Reg3 Qe7 30.g5 fxg5 31.hxg5 d5 32.exd5 Bxd5+ 33.Nxd5+ Rxd5 34.Re3 


Instead, c2-c4, either here or the next move, would give White the advantage.


34...Kc8 35.Rge1 Qxg5 36.Qxg5 Rxg5 37.Rxe5 Rd4 38.R1e2



This move is okay, but 38.Re8+ Kc7 39.Re7+ Kb6 40.Rxh7 Rxf5 41.Ree7 would have made the draw clear.


38...Rh5+ 39.Rh2


A blunder, which my opponent quickly spotted. Even was 39.Kg2. 


39...Rd1+ 40.Kg2 Rd2+ 41.Kg3 Rdxh2 White resigned






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Monday, May 5, 2014

Go Ahead And Do Your Worst!

In the following game, White is ready for Black's counter-attack - at first. He misses a consolidating line, and, as a result, takes it on the chin, after all.

zinoukako - JJTh
blitz, FICS, 2013

1.e4 e5 2.Nf3 Nc6 3.Bc4 Nd4





The Blackburne Shilling Gambit.

4.Bxf7+

The Blackburne Shilling Jerome Gambit.

4...Kxf7 5.Nxe5+ Ke8 6.c3 Qg5



The thematic counter-attack of the BSG. White has everything covered, though, as we saw in "Too Fast, Too Furious" and "A Head Scratcher".

7.cxd4

White rightly says "Go ahead and do your worst!"

7...Qxg2 8.Rf1

This, though, is more bravado (or routine) than science. Instead, 8.Qf3 holds everything together for the first player: after the exchange of Queens at f3, he is up a pawn, he has the better pawn center, and his King is safer. 

8...Qxe4+ 9.Qe2 Qxe2+ 10.Kxe2 d6 11.Nf3 Bg4 12.Nc3 Kd7



13.Rg1

White could hold on with 13.d3, as he then has a way to meet Black's next move.

13...Re8+ White resigned

Saturday, May 3, 2014

Annoying Enough?


The Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) has a lot of "annoying" about it. It is annoying for the defender to have to deal with a "new" 4th move. It is annoying for him to have to figure out a defense to the annoying attack. It is particularly annoying to lose to the Jerome Gambit.

So, I was a bit disappointed in the ending of the following game, as White had a final chance to be extra annoying: Black had abandoned his extra piece because he was sure that his "faster" passed pawn would win for him. Yet, the resulting position became drawn.


ramoasis - Irzo

blitz, FICS, 2013

After fifty-eight moves, Black is up a Queen for a pawn, but the special nature of the advanced f-pawn makes a draw possible. For Black to win, his King needs to be inside the area delineated by the red line.


59.Kf8 Kg4 60.Kg7 


White threatens to Queen his pawn, while keeping his King on the same side as Black's and covering the critical g6 square.


60...Qd4+ 61.Kg8 Qd5 62.Kg7 Qd7 




Now White can take advantage of the stalemate theme with 63.Kh8, as 63...Qxf7 would cement the draw. Other tries for Black allow White to Queen his pawn, or continue to resist in a similar manner.


63.Kg8 Qe6 


This was a blitz game, and both players slipped.


Black could have taken advantage of White's inaccuracy by advancing his King and forcing mate, 63...Kg5 64.Kh8 Qe7 65.Kg7 Kh5 66.Kg8 Kg6 67.f8=N!?+ Kg5 68.Kh8 Kh6 69.Ng6 Qg7 checkmate. 


64.Kg7 


Now we are back to drawable territory.


64...Qe7 65.Kg8 Qe6 66.Kg7 Qe7 67.Kg8 Qg5+ 




Black avoids the draw by threefold repetition and tries something different.


68.Kf8


Instead 68.Kh8! would allow the draw. 


68...Kf5 69.Ke8 


Black's King is now inside the critical area, and can get to a square where he can help with checkmate.


69...Qg6 70.Ke7 Qg7 71.Ke8 Qg6 72.Ke7 Qe6+ 73.Kf8 Kf6 74.Kg8 Qxf7+ 75.Kh8 Qg7 checkmate




So - White had a possible draw, but missed it. That's annoying!


(Assistance in this column was provided by Houdini 3 and Fundamental Chess Endings by Müller and Lamprecht.)


Thursday, May 1, 2014

Another Coffin, Another Nail


Black can be his own worst enemy when he does not take the Jerome Gambit seriously: one bad move (or idea) and White can do him in. The following game shows how to finish off one such "oops".

zuzveshtok - deadmanwalk

blitz, FICS, 2013

1.e4 Nc6 2.Nf3 e5 3.Bc4 Bc5 4.Nc3


White hesitates before committing to the Jerome Gambit...


4...Na5 


...And is immediately rewarded.


5.Bxf7+ 


As with the line 1.e4 e5 2.Nf3 Nc6 3.Bc4 h6 4.Nc3 Na5 in the Semi-Italian Opening, which we last saw in "Final Nail in the Coffin", Black dreams of exchanging off White's "Italian Bishop" with 5.Bb3?! Nxb3, but gets a rude, Jerome Gambit-ish shock.


Although the line is not frequently seen (only 15 games in The Database, White scores 77%), those who play the Jerome Gambit should remember how to deal with it.


Black's defense crumbles quickly.


5...Kxf7 6.Nxe5+ Ke8 7.Qh5+ g6 8.Nxg6 Nf6


A bit less painful was 8...hxg6 9.Qxh8.


9.Qe5+ Kf7 10.Nxh8+ Kg7 Black resigned






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Tuesday, April 29, 2014

Philidor vs the Philidor


In a final Jerome Gambit-inspired blitz game, we see Philidor 1792 taking on  the Philidor Defense. White starts out by gathering material, and then starts to work with his "Jerome pawns", undeterred by a Queen exchange. When White needs an "extra" piece, he simply enlists his King. As ever, there is a whole lot of battle in the game, and quick decisions to make as the clock ticks down.
Philidor 1792 - guest24
3 0 blitz, www.bereg.ru, 2014

1.e4 e5 2.Nf3 Nc6 3.Bc4 d6 4.Bxf7+ 


4...Kxf7 5.h3 Nf6 6.Qe2 h6 7.c3 Be7 8.Qb5 Rf8 9.Qb3+ Be6 10.Qxb7 Qd7 11.d3 Rab8 12.Qa6 Rb6 13.Qa4 Kg8


14.b4 d5 15.b5 Nd8 16.Nxe5 Qxb5 17.Qxb5 Rxb5 18.Ng6 Re8


19.e5 Nd7 20.Nxe7+ Rxe7 21.f4 Bf5 22.Na3 Rc5 23.Kd2 Ne6 24.g4 Bh7 25.f5 Nf4 26.Nc2 

26...Nxe5 27.Ba3 Nexd3 28.Bxc5 Nxc5 29.Rhe1 Rxe1 30.Nxe1 Ne4+ 31.Ke3 Nxh3 32.Kd4 c6 33.c4 Nf6 34.cxd5 cxd5 35.Rb1 Nxg4 36.Kxd5 Bxf5 

37.Rb7 a5 38.Ra7 Nf4+ 39.Kc5 Ne6+ 40.Kd6 h5 41.Rxa5 g6 42.Rxf5 gxf5 43.Kxe6 h4 

44.Kxf5 h3 45.Nf3 h2 46.Nxh2 Nxh2 47.a4 Nf3 48.Kf6 Nd4 49.a5 Nc6 50.a6 Kf8 51.Ke6 Ke8 52.Kd6 Na7 53.Kc7 Ke7 54.Kb6 Nc8+ 55.Kb7 Nd6+ 56.Kc7 Nb5+ 57.Kb6 Nd6 58.Kc7 Ke6 59.Kc6 Nc8 60.Kb7 Black lost on time