Showing posts with label KlassAct. Show all posts
Showing posts with label KlassAct. Show all posts

Monday, July 14, 2014

A Whole Lot of Information


As the number of posts on this blog approaches 1,900, I realize that I do not remember everything that I have written here.

Take the following game - a "modern" Jerome Gambit variation, so-called because the analyses and games of Alonzo Wheeler Jerome (late 19th century, early 20th century) featured the "classical" move 5.Nxe5, as opposed to the choices of many modern (especially internet) players, which include 5.Nc3, 5.c3, 5.d3 and, as in the following game, 5.d4.

I was not familiar with the line of play when I worked through the game, but it turns out that this blog whole lot of information about it.  

VLDHDZ - KlassAct
standard, FICS, 2013

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ 




4...Kxf7 5.d4


I almost always play 5.Nxe5+, so it surprised me to discover that there are about 1,800 games in The Database with this move. White scores 38%.


This is in contrast with the over 5,100 games with the "classical" line where White scores 53% - if you combine the results of Nxe5+ with or without the additional development of White's and Black's other Knight (i.e. Italian Four Knights Jerome Gambit) .


A look at the move 5.d4 can be seen in "A Closer Look at the Big Picture (Part 3)" and the related, historical "Brilliant But Not Sound". 


5...Be7


This is an interesting, but relatively rare response.


More often seen is 5...exd4,  and I have a number of references for Readers: "Play 'em Like You got 'em", "Quick As A Flash", "Nothing Going On", "Still Nothing Going On", "Return of Jerome Gambit for Dummies (Part 6)", "Return of Jerome Gambit for Dummies (Part 7)" and "Utterly Fascinating".


Black also has 5...Bxd4, looked at in "Losing a Half Point / Fog of War" and "Still An Interesting Game".


Finally, there is the not-recommended 5...Nxd4, as seen in "Good to the End", "One More Thing", and "Do Not Wander Too Far From Home".


Similarities to the Italian Gambit, 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.d4 - best covered in The Italian Gambit (and) A Guiding Repertoire For White - E4! (2006), by Jude Acers and George Laven - are clear.


6.d5 Nd4 


Probably better is the retreat 6...Nb8, when the game is about even after 7.Nxe5+ Kf8.


7.Nxe5+ Ke8 


8.Qxd4 Bf6 9.Bf4 d6 10.Qa4+ Black resigned




White's Queen escapes from the pin, and when the White Knight withdraws, the first player will be up a couple of pawns with a safer King.

Thursday, September 27, 2012

Upon Closer Examination

ethanaaron - KlassAct, standard, FICS, 2012

In the above diagram, from a recent Jerome Gambit game, we can see that Black's pieces are active and that he is a piece ahead. 

Upon closer examination, however, it appears that White can simply advance his Queen, and then take back the piece on the following move.

The game continued:

31.Qe7

Threatening the Bishop.

"No problem," thinks Black. "There is a defense to that nasty Queen!"

31...R2-c7

However, after

32.Rd8+ Rxd8 Black resigned


It is suddenly clear that White will collect three pieces (33.Qxd8+ Kf7 34.Qxc7+ and 35.Qxb7) and be a Rook ahead.

Black should have tried something like 31...Qc5 or 31...h6, after which White would have snapped off the Bishop with 32.Qxb7 with a roughly equal game.

Sunday, April 17, 2011

Not So Fast There...




Knowing your opening can be a great tool in quick games: you fire out your moves, rat-a-tat-tat while your opponent tries to think... 

Move too quickly yourself, though, or overlook thinking when it is time to do so, and disaster strikes!

Sometimes, that is...

kkjfin  - AdrianJP
standard game, FICS, 2011

1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Nc3 Bc5 5.Bxf7+


The Italian Four Knights Jerome Gambit.

5...Kxf7 6.Ng5+ Ke8 7.Qh5+


Wow! This is way too fast! White confuses variations or something.

Now...

7...Nxh5

White resigned, as he lost his Queen. 

But – a trip to The Database shows that a total of 5 games reached the position of the second diagram – and White actually has a winning record!

Let's see...

7...g6 8.Qh6 d5 (8...Bf8 9.Qh3 d5 10.Qf3 Bg4 11.Qg3 Nd4 12.Qxe5+ Black resigned, Vetehinen - KlassAct, FICS, 2007) 9.Nxh7 Nxh7 10.Qxg6+ Kf8 11.d3 Nf6 12.Bh6+ Ke7 13.Qg7+ Ke6 14.Bg5 Rf8 15.0-0-0 Nd4 16.exd5+ Kf5 17.g4+ Kxg4 18.Bxf6+ Kf4 19.Bxd8 Rxd8 20.Qf6+ Kg4 21.Rhg1+ Kh3 22.Qh6 checkmate, langlaiss - DeltaRomeo, FICS, 2003;


7...Ke7 8.Qf7+ Kd6 9.Nb5 checkmate, vigsep - jetix, FICS, 2009

8.d3 Nd4 9.0-0 Nxc2 10.Rb1 d6 11.Nd5 c6 12.Ne3 Nxe3 13.Bxe3 Bxe3 14.fxe3 Qxg5 15.Rf2 Qxe3 16.Rbf1 Rf8 17.d4 Rxf2 18.Rxf2 Nf4 19.Kf1 Qc1 checkmate, tinkie - SiliconC, blitz, FICS, 2006.

Remember the old saying: Act in haste, repent at leisure