Saturday, October 20, 2018

A Strange Jerome Gambit - But What's New? (Part 3)




[continued from previous post]


perrypawnpusher - vasbur
Italian Battleground, Chess.com, 2018


White's pawns have raced forward, based on a mixed-up plan (see previous post). What to do? What to do? What to do?

My brain kept screaming Kick the Knight! Kick the Knight! Kick the Knight! but I focused on patiently developing my Rooks.

23.Rhf1 Rf8 24.Qd2 g6 25.Rae1 

The Rooks have taken up central squares, but there is no reason to hurry advancing the "Jerome pawns", as the enemy King is Queenside-ish. Time for more preparing. Ugh. Like eating vegetables.


25...Bd7 26.Ne2

This at least has the opportunity to lead to an unclear game after 26...Nxa2?! 27.Qa5 c5 28.Bxc5 dxc5 29.Qxc5+ Kd8 30.Qa5+ Ke8 31.Qxa2 when White would have 3 pawns for his sacrificed piece, and Black's King would be in the dangerous center.

Black is not tempted.

26...Na6 27.c4 b6

It looks like Black is preparing to move his Knight to c5, and answer Bxc5 with ...bxc5. He can also consider placing his King at b7, linking his Rooks.

28.e5 

Time to strike at the center, regardless. It's what you do in the Jerome.

28...dxe5 

This is unfortunate, and a bit unfair. Black has defended well against the Jerome Gambit (his Knight foray to b4 and then back to a6 was a small waste of time) and he could have skated to a safe and even position by returning the sacrificed piece with 28...Nxd5 29.cxd5 Qxd5+ 30.Kg3 dxe5 31.fxe5 Rxf1 32.Rxf1 Bc6 33.Nc3 Qd7.

Perhaps his strong play was his downfall - why settle for a draw, after all?

With a few moves, though,White throws back Black's pieces. 

29.fxe5 Qg8 30.Rxf8+ Qxf8 31.e6 Be8 32.Rf1 Qg8


33.Qg5 

I had orginally intended 33.Bg5, but I found this move to be stronger. Black's Knight is lost, and, suddenly, White's extra pawns mean something - as do his advanced pawns and better development.

33...Nc6

A great try at escape. If now 34.dxc6?! Bxc6+ 35.Kg3 Qxe6 the game would be even, or Black might have a slight edge.

34.e7

This is the move that shows up the looseness of Black's position. White threatens to bring his Rook to f8 with many threats, and Black finds he is a step behind in his defending a not-difficult-to-find set of moves: 34...Nxd4 35.Rf8 Ne6 36.Rxg8 Nxg5 37.Rxe8+ Kd7 38.Rxa8 Kxe7 and White would be only a pawn and the exchange up, but an additional couple of pawns would soon fall to his Rook.


Black resigned.
.  
[I have one game left to finish in the second round of the Italian Battleground tournament at Chess.com. A win would allow me to move on to the third round - and possibly more Jerome Gambits. A draw would probably allow me to squeak on by. A loss would likely end my play.]

Thursday, October 18, 2018

A Strange Jerome Gambit - But, What's New? (Part 2)




[continued from previous post]


perrypawnpusher - vasbur
Italian Battleground, Chess.com, 2018



10...Qf6

This is a very reasonable retreat from the chaotic situation (10...Ne7!? continues the weirdness), and I was surprised to find that The Database had only two other examples. Both games are losses by me, however.

11.Qd5+ Ke7 12. Qxc5+ Kd8 



I was ready, in case Black played 12...Qd6which would transpose to an earlier game that featured the Queen retreat to h6, not f6.

13.Kg2

I once tried 13.e5 as an improvement on this move, in perrypawnpusher - HarlemKnight, blitz, FICS, 2014, without success (0-1, 24).

13...d6 14.Qf2

I am not sure what White's Queen's best retreat is, but I lost quickly after14.Qd5, i.e. 14...Ne7 15.Qd3 Nd4 16.e5 dxe5 17.c3 Bf5 18.fxe5 Qc6+ White resigned, perrypawnpusher - james042665, blitz, Chess.com, 2008

14...Nd4 15.d3 Bg4 16.Be3 Nc6 



The Knight returns home, with tales of adventure to tell.

Black has the usual Knight for 2 pawns advantage, and his King appears a bit safer than usual at d8.

I was not happy with my position. I am more comfortable with "forcing" strategies, starting with 6.Qh5+ instead of 6.d4, and I had to work hard to simply develop and then improve my position, slowly.

17.Nc3 Nge7 18.h3

This move was agony. Nothing is going to happen to the Black Bishop. I simply wanted to make the d1 square safe for one of my Rooks, should I decide to put one there. Prepare first, then attack.

18...Bh5 19.g4 Be8 

20.d4 Kc8 21.d5 

Part of a strategy based on a mistaken impression...

21...Nb4

This Knight is getting too much exercise. It probably should simply retreat.

22.Bd4 Qf7 

I was shocked by this move, until I realized that my chess board at home was set up wrong - Black's Bishop, of course is at e8, but on my travel set I had misplaced it at f7. All my great ideas about trapping Black's Queen with my pawns and Bishop went right out of the window...


[to be continued]

Tuesday, October 16, 2018

A Strange Jerome Gambit - But, What's New? (Part 1)




I just completed a Jerome Gambit game in the Italian Battleground tournament, online at Chess.com. It had more than the usual amount of strangeness in it.


perrypawnpusher -vasbur
Italian Battleground, Chess.com, 2018

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ 



4...Kxf7 5.Nxe5+

This move marks the "classical" Jerome Gambit lines, with the "modern" lines avoiding the second piece sacrifice, e.g. 5.0-0.

With the updated Database, I took a look at how the two ideas differed in success in club player practice.

I discovered 14,407 games which contained the acceptance of the first piece sacrifice, 4...Kxf7. White scored 45%, which is consistent with past measures.

I found 6,602 games (less than half?!) that continued 5.Nxe5+, and in those White scored 55% (suggesting that the "modern" lines scored somewhat above 35%).

Even though the edge in successful playgoes to the "classical" lines, it might be time to take a closer look at what "modern" lines do best. 

5...Nxe5 6.Qh5+

With 4,328 examples in The Database, this line is more popular than 6.d4 (with 1,924 games), although in both White scores 55%

6...Ke6 

For the record, there are 1,091 games with this position in The Database. White scores 53%.

This compares with 514 games with 6...g6, where White scores 72%; 2,010 games with 6...Ng6, where White scores 53%; and 645 games with 6...Kf8, where White scores 49%.

The practical (based on games played, primarily by club players, primarily online) defensive choice, by a small margin, would seem to be 6...Kf8. Of course, "objectively" all of these 6th move alternatives for Black give him a winning position. Do remember, however, how hard it can be to win a "won" game...

7.Qf5+ Kd6 8.f4 Qh4+ 

Wow. This is Black's sharpest defense. I have scored 19 - 6 against it (76%), but there always seemed to be a bit of luck involved - overall, White scores 52% in 77 games, according to The Database.

9.g3 Nf3+

Yikes.

10.Kf1 

I am not sure why I didn't play 10.Kd1, instead, with which I am 6-0. Before this game I had played 10.Kf8 11 times, going 8-3.

Over all, The Database shows 10.Kd1 as scoring 14 - 8 - 2 (63%), with 10.Kf8 at 12 - 5 (71%).

Of course, 10.Ke2 is a bad idea (White has scored a win and a draw in 10 games) but it's hard not to mention 10...Nd4+ 11.Kd3 Qe7? 12.Qd5 checkmate, ZahariSokolov - epifend, 15 0, FICS, 2018


[to be continued]

Sunday, October 14, 2018

Jerome Gambit: The Eternal Question

Here is a recent blitz game that answers the eternal question, "Why do we  play the Jerome Gambit?" Obviously, for the opportunity to play such games!

shugart - popasile
4 0 blitz, FICS, 2018

1.e4 e5 2.Nf3 Bc5 3.Bc4 Nc6 4.Bxf7+ 



4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ke6 



Black has different ways to return one of the sacrificed pieces. This one seems to leave his King in relatively safety - but not for long.

7.Qf5+ Kd6 8.f4 Ng6 9.Qd5+ Ke7 10.Qxc5+ d6 11.Qc3 



The Queen retreat to c3 is a novelty, according to The Database, and is and possibly the best move.

Of course, the Knight cannot take White's f-pawn. It will also take the kind of right that Knights take when facing the Jerome.

11...Nf6 12.f5 Ne5 13.O-O Re8 14.d4 Nc6 15.e5 dxe5 16.dxe5 Nd5

A typically odd Jerome Gambit position. Black has a lead in development (especially if we consider his Queen on an open file) despite the fact that he is defending a gambit. Of course, he is harassing the enemy Queen. He has a piece for two pawns. The one fly in the ointment is the placement of his King.

17.Bg5+ Nf6 

Returning a piece, but it is already too late.

18.exf6+ Kf7 

19.Qb3+ Kf8

A natural reaction, but Black needed to return a Rook, although  that still would leave him down serious material: 19...Re6 20.fxe6+ Bxe6 21.fxg7+ Kxg7 22.Bxd8 Bxb3 23.Bf6+ Kg6 24.cxb3.

Now he only has to worry about losing his Queen - and checkmate.

20.fxg7+ Kxg7 21.Bxd8 Nxd8 22.f6+ Kh8 23.f7 Rf8 24.Qc3 checkmate
Very pretty!

(I can almost hear the "Jerome pawn" saying "Me, too! Me too!")

Friday, October 12, 2018

Jerome Gambit: Boom Again

It is interesting how often Black defends well against the Jerome Gambit, until he suddenly lets his game go - Boom! Here is another recent example.

Wall, Bill - Guest6791785
PlayChess.com, 2018

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ 



4...Kxf7 5.Nxe5+ Nxe5 6.d4 Bb6 



Black does better giving up the Bishop with the direct 6...Bxd4, but he still is better after the text move.

7.dxe5 Ne7 8.Qf3+ Kg8 9.Qb3+ Kf8 10.O-O 



Bill points out that he could draw with a repetition, i.e. 10.Qf3+ Kg8 11.Qb3+ Kf8 etc, - but, seriously, nobody plays the Jerome Gambit to draw.

10...d5 11.Nc3 Be6

This sets up some interesting play concerning the d-pawn.

12.Bg5 c6 13.Rad1 Qd7 14.Bxe7+ Qxe7 15.exd5 cxd516.Nxd5


White has won the pawn - but, wait, can't Black take advantage of the pin along the a2-f7 diagonal?

16...Qf7

Better was to forget about the pawn, and play something like 16...g6, which would lead to a balanced game.

17.Qa3+

Ouch! Bill points out this threatens 18.Nxb6 winning the Bishop, as the a-pawn is pinned.
Black resigned

Wednesday, October 10, 2018

Jerome Gambit: Boom!

I have long subscribed to the "time bomb" notion in club chess: that players are apt to play reasonable chess until, suddenly, a cognitive "time bomb" goes off, and they make a blunder. The frequency of these "explosions"/blunders depends upon the level of skill of the player: strong players may slip only once a game (or even less often) while more "average" club players can have their "time bombs" go off much more often, even every other move.

The following game shows Black defending reasonably well (and White, solidly) until - Boom! The unbalanced and unbalancing Jerome Gambit is the kind of opening that increases the likelihood of such a slip. 

Wall, Bill - Guest4148523
PlayChess.com, 2018

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ 



4...Kxf7 5.Nxe5+ Nxe5 6.d4 Bxd4 7.Qxd4 d6 



8.O-O Nf6 9.Re1 Be6 10.f4 c5


A common move in similar positions, and not bad - despite my sense that it can be dangerous to "kick" the Queen. In this game, White works to prove that the backward d-pawn is a liability.

11.Qc3 Nc6 12.f5 Bd7 13.Bf4 Qe7 



This is not a bad move, but Black might have done better to have defended the pawn tactically with 13...Re8.

14.Nd2 Ne5 15.Nc4 Nxc4 16.Qxc4+ Kf8 



The d-pawn is still alive.

White can now try to pick up a pawn with 17.e5 dxe5 18.Rxe5 Qf7 19.Qxc5+, but Black has the sharp alternative 18...b5!?, instead, to keep things in balance.

Black now relaxes a bit too soon, and his position goes Boom! 

17.Rad1 Bc6 18.Bxd6 Black resigned



Monday, October 8, 2018

Jerome Gambit: Chess in my life

Just ran across Jerzy Konikowski's Polish language blog "Chess in my life" that provides the additional "We provide information that is successful or not, but always true!"

His post on the Jerome Gambit has a link to Jonathan Speelman's "Agony" column #24, at the chessbase website, that covers a couple of my Jerome Gambit games.

Nice to be causing mischief the world over!