Showing posts with label HarlemKnight. Show all posts
Showing posts with label HarlemKnight. Show all posts

Wednesday, September 11, 2019

Jerome Gambit: Against the Titans (Part 1)

Image result for free clip art titan

Sitting at the computer the other day, I suddenly decided to challenge one of the programs to game of chess. I played the Jerome Gambit, of course. I've done this before - see "Jerome Gambit: Artificial Piffle" and "Contempt?!

Quickly we raced toward one of the more deadly refutations, a trip down memory lane for me that was lined with past escapes - and non-escapes. Suddenly, my opponent came up with a novelty that undid all of its hard work. The rest of the game was a combination of me timidly moving forward, while the computer seemed to lose much sense of things. Come, see. 

perrypawnpusher - Chess Titans
casual game, 2019

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ 



4...Kxf7 5. Nxe5+ Nxe5 6. Qh5+ Ke6 



7.Qf5+ Kd6 8.f4 Qh4+ 



The first example that I have found of this move appeared in the American Chess Magazine of June 1899, in a satirical piece titled "A CHESS SCRAP" by "R.F.", which presented a supposed new-fangled thing - a chess game played over the telephone. The move is not a joke, however.

Interestingly enough, when I reported on last year's game against Chess Titans, I noted
I was pretty sure that my opponent was not seriously booked up on the Jerome Gambit, and that the killer move 8...Qh4+!? was not going to show up now.
Back then, it played the insufficient 8...g6. This time, it appeared to be better prepared.

9.g3 Nf3+ 

Black can quietly remove his Queen to f6, but the text is more aggressive.

10.Kf1

I have also played 10.Kd1perrypawnpusher - electrahan, blitz, FICS, 2009 (1-0, 35); perrypawnpusher - Banassi, blitz, FICS, 2009 (1-0, 28); perrypawnpusher - fortytwooz, blitz, FICS, 2010 (1-0, 11); perrypawnpusher - javistas, blitz, FICS, 2010 (1-0, 11); and perrypawnpusher - thinan, blitz, FICS, 2010 (1-0, 11).

The text is best, but, it still leaves Black better.

10...Nxh2+

As I have suggested, "Black can get away with this, but it is not best."

I actually met 10...Qh3+ (likely a mouse slip) twice, perrypawnpusher - rjbriggs, blitz, FICS, 2011(1-0, 10) and perrypawnpusher - inansoy, blitz, FICS, 2014 (1-0, 51).

I have had trouble in the past with 10...Qh6 perrypawnpusher - Temmo, Jerome Gambit thematic, ChessWorld.net, 2008 (0-1, 43) and 10...Qf6 -  perrypawnpusher - james042665, blitz, FICS, 2008, (0-1, 18); and perrypawnpusher - HarlemKnight, blitz, FICS, 2014}(0-1, 24).

I was familiar with the text move, having found it in the game Born Loser - NN, 2005 (1-0, 37) in White's unique book, Unorthodox Chess (2005).

11.Kg2

11...Qd8 

An odd move. I have faced a number of alternatives:

11...Qg4 (probably best) in perrypawnpusher - jgknight, blitz, FICS, 2011 (1-0, 68);

11...Nf6 12.gxh4 in perrypawnpusher - mikelars, blitz, FICS 2011 (1-0, 12);

11...Qe7 12.Qd5 checkmate, perrypawnpusher - intssed, blitz, FICS, 2010 (1-0, 12);

11...Qh6 in perrypawnpusher - JTIV, blitz, FICS, 2010 (1-0, 32); 

11...Qf6 in perrypawnpusher - IlToscano, Chess.com, 2016 (1-0, 18); and

11...Ne7 in perrypawnpusher - constipatedguru, blitz, FICS, 2017 (1-0, 20)

12.Qd5+ 

This move is good and easy to find. After the game, however, Stockfish 10 recommended that I ignore both the Bishop on c5 and the Knight on h2, at least at first, and play 12.Nc3!? The point is that neither Black piece can move to safety effectively - and a couple of possible Bishop moves would lead to checkmate in 2 or 3 moves.

The computer recommends 12...Nf6, which falls right away to the fork 13.e5+. The alternative, 12...Qe8, simply allows 13.Qd5+, and the Bishop will fall next move, and the Knight soon thereafter. White is better, in any event, but the computer is always looking for a "better better."

12...Ke7 13.Qxc5+ d6 

[to be continued]

Thursday, October 18, 2018

A Strange Jerome Gambit - But, What's New? (Part 2)




[continued from previous post]


perrypawnpusher - vasbur
Italian Battleground, Chess.com, 2018



10...Qf6

This is a very reasonable retreat from the chaotic situation (10...Ne7!? continues the weirdness), and I was surprised to find that The Database had only two other examples. Both games are losses by me, however.

11.Qd5+ Ke7 12. Qxc5+ Kd8 



I was ready, in case Black played 12...Qd6which would transpose to an earlier game that featured the Queen retreat to h6, not f6.

13.Kg2

I once tried 13.e5 as an improvement on this move, in perrypawnpusher - HarlemKnight, blitz, FICS, 2014, without success (0-1, 24).

13...d6 14.Qf2

I am not sure what White's Queen's best retreat is, but I lost quickly after14.Qd5, i.e. 14...Ne7 15.Qd3 Nd4 16.e5 dxe5 17.c3 Bf5 18.fxe5 Qc6+ White resigned, perrypawnpusher - james042665, blitz, Chess.com, 2008

14...Nd4 15.d3 Bg4 16.Be3 Nc6 



The Knight returns home, with tales of adventure to tell.

Black has the usual Knight for 2 pawns advantage, and his King appears a bit safer than usual at d8.

I was not happy with my position. I am more comfortable with "forcing" strategies, starting with 6.Qh5+ instead of 6.d4, and I had to work hard to simply develop and then improve my position, slowly.

17.Nc3 Nge7 18.h3

This move was agony. Nothing is going to happen to the Black Bishop. I simply wanted to make the d1 square safe for one of my Rooks, should I decide to put one there. Prepare first, then attack.

18...Bh5 19.g4 Be8 

20.d4 Kc8 21.d5 

Part of a strategy based on a mistaken impression...

21...Nb4

This Knight is getting too much exercise. It probably should simply retreat.

22.Bd4 Qf7 

I was shocked by this move, until I realized that my chess board at home was set up wrong - Black's Bishop, of course is at e8, but on my travel set I had misplaced it at f7. All my great ideas about trapping Black's Queen with my pawns and Bishop went right out of the window...


[to be continued]

Sunday, October 26, 2014

Outplayed


Although my opponent chose one of the stronger and more complicated defenses to the Jerome Gambit in the following game, I had my chance to level things out - but missed it. After that, I was simply out-played.

perrypawnpusher - HarlemKnight
blitz, FICS, 2014

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ 



4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ke6



7.Qf5+ Kd6 8.f4 Qh4+


The start of a complicated, but deadly counter-attack.

9.g3 Nf3+ 10.Kf1 

For some reason I played the text (also see "Repairing A Variation" Part 1, 23 and 4), instead of 10.Kd1, with which I was 6-0, including 3 games that ended after 10...Qe7 11.Qd5 checkmate (perrypawnpusher - fortytwooz, blitz, FICS, 2010; perrypawnpusher - javistas, blitz, FICS, 2010; and perrypawnpusher - thinan, blitz, FICS, 2010).


10...Qf6


I don't think I'll ever be as lucky as to receive the mouse-slip 10...Qh3+ as in perrypawnpusher - rjbrigs, blitz, FICS, 2011, (1-0, 10) and perrypawnpusher - inasoy, blitz, FICS, 2014 (1-0, 51) again; although stranger things have happened.


On the other hand, 10...Nh2+ was good to me in perrypawnpusher - intssed, blitz, FICS, 2010 (1-0, 12), perrypawnpusher - JTIV, blitz, FICS, 2010 (1-0, 32), perrypawnpusher - mikelars, blitz, FICS, 2011, (1-0, 12) and perrypawnpusher - jgknight, blitz, FICS, 2011 (1-0, 68).


The retreat 10...Qh6, however, did not end so nicely for me, in the nonetheless enjoyable perrypawnpusher - Temmo, JG3 thematic, ChessWorld.net, 2008 (0-1,43)


11.Qd5+ Ke7 12.Qxc5+ Kd8 13.e5




Better was 13.Kg2 as in perrypawnpusher - james042665, Chess.com, 2008 (0-1, 18). 


13...Qf7 14.Kf2 b6 15.Qe3 Bb7 16.Nc3 Nh6 17.h3 Nxd2



Up until this point, Black has been doing very well, and I was surprised to discover later that he has no other games, as Black or White, in The Database. It was time to pour on the heat with 17...Nf5, or let the advanced Knight escape with 17...Ng5.


18.Rd1


Missing my one chance - and they were not coming by very often. With 18.Bxd2 Bxh1 19.Rxh1 White would have a pawn for the exchange, and the game would be a long way from being decided.


18...Nc4 19.Qd3 Qe6


The text is okay, but 19...Nxe5 would be crushing. Black does not need to sacrifice to win, however.


20.g4 g6 21.f5


The only way to stay in the game, according to Houdini, was to make a  play against the wayward Knight with 21.Nd5, although after the exchanges 21...Qxd5 22.Qxd5 Bxd5 23.Rxd5 White would be playing with one pawn for his sacrificed piece, and Black would not have to be in any hurry getting his pieces to better squares to press his attack.


21...gxf5 22.Bxh6 fxg4 23.hxg4 Nxe5 24.Qf5 


This blunder ended it all.


24...Nxg4+ White resigned