Friday, December 9, 2011

Good Fortune

The diagram below preserves a lucky moment for White, who, many moves earlier, had started a Jerome Gambit with 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.h4, which is not a line you see every day...
MATCHAPULANE - Rachipa, blitz, FICS, 2011

Draw: Black ran out of time and White has no material to mate


Thursday, December 8, 2011

A Saving Swindle


The following position is from a Blackburne Schilling Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Nd4) treated in Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) fashion (i.e. 4.Bxf7+).

White has done very well, and is, in fact, a Rook and two pawns ahead. Black is attacking – because that is all that is left for him to do.

When the defender relaxes, if only for a moment, a saving swindle allows the split of the point. 

Coxybleue - Toquino, blitz, FICS, 2011
17.h3 Nxe3 18.fxe3 Bxh3


A sign of desperation, White may have thought.

19.gxh3

White had about 30 moves, starting with 19.Qf3, to keep his sizeable advantage. The text is not one of them.

19...Qg3+ 20.Kh1 Qxh3+ 21.Kg1 Qg3+ 22.Kh1 Qh3+ 23.Kg1 Qg3+ 24.Kh1 Qh3+ 25.Kg1 Drawn



Wednesday, December 7, 2011

The Cure



White starts off the following game in typical Giuoco Piano fashion, and he seems to be looking for a quiet game – until Black gives him the opportunity to become very loud.




shepherd - garouss
blitz, FICS, 2011

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.d3 h6


This position is at least as old as Home - Puller, Cambridge, 1860, where White continued in cautious fashion with 5.Be3 d6 6.h3 Qf6 7.a3 (1-0, 25).

5.Nc3 Na5

No doubt looking for more piano after 6.Bb3 Nxb3, but this move allows White to deliver some magna instead. 

6.Bxf7+

Another example of the "Jerome cure."

Sadly, for Black, Fritz suggests that the best now is to not take the piece, but continue with 6...Kf8 7.Nxe5 Bxf2+ 8.Kf1 (a bizarre example of what Yury V. Bukayev might call "the Jerome-Jerome exchange" declined) when 8...Bb6 9.Ng6+ Kxf7 10.Nxh8+ Kf8 gives White a pawn and the exchange advantage. 

6...Kxf7 7.Nxe5+ Ke8

"Best" for Black was 7...Ke6, when White has a strong attack after 8.Qg4+ Kxe5 9.Bf4+ although he lost his way, and, eventually, the game, in chumbo - KvanHouten, FICS, 2011 (0-1, 32).

8.Qh5+ Ke7 9.Ng6+ Kd6 10.Qd5 checkmate

Tuesday, December 6, 2011

Finishing It Off Smartly




In the following game, when jfhumphrey applies the "Jerome cure" to the Blackburne Shilling Gambit, the two players head into a sharp variation where jordibc's thematic BSG Queen sally looks scary, but proves to be his undoing.



jfhumphrey - jordibc
blitz, FICS, 2011

1.e4 e5 2.Nf3 Nc6 3.Bc4 Nd4


The Blackburne Shilling Gambit.

4.Bxf7+

The Blackburne Shilling Jerome Gambit.

4...Kxf7 5.Nxe5+ Ke6 6.c3 Qg5


The main line of this variation is the Knight "exchange" 6...Kxe5 7.cxd4+. Instead, Black brings out an idea that is often very dangerous in the Blackburne Shilling Gambit.

As we will see, though, White is quite ready.

7.cxd4 Qxg2 8.Qb3+

The much less effective 8.Qg4+ was seen in perrypawnpusher-TheProducer, blitz, FICS, 2009 (1-0, 66).

8...Ke7

Black is simply being mated. Alternatives:

8...Kf6 9.Qf7+ Kg5 10.d3+ Kh4 11.Nf3+ Kh3 12.Qh5 checkmate, GOH - boggus, FICS, 2011;


8...Kd6 9.Qd5+ Ke7 10.Qf7+ Kd6 11.Nc4+ Kc6 12.Qd5 checkmate, XprezzChezz - borodin, FICS, 2009;


8...d5 when 9.Qxd5+ Kf6 10.Qf7+ Kg5 11.h4+ Kh6 12.d3+ Qg5 13.hxg5 would have been checkmate; instead, White played 9.exd5+, achieved an advantage, but lost on time in 37 moves in ReallyBadPlayer - skipi, FICS, 2006.

9.Qf7+ Kd6 10.Nc4+ Kc6 11.Qd5 checkmate


Monday, December 5, 2011

Barely Got His Coffee Sipped

The following game reminds me, in a small way, of the story about the game between Frank Marshall and Amos Burn, where the former attacked early and forced resignation almost before the latter even had gotten his pipe lit.

jsfromynr - Vittore
blitz,
FICS, 2011


1.e4 e5 2.Nf3 Nc6 3.Bc4 Na5

This blog has had coverage of this unnamed line, from early on (see "Offside!") to more recently (see "A Snack" and "Betcha Can't Eat Just One"). White's simplest response, giving him the advantage, is 4.Nxe5.

White prefers, however, to Jerome-ize the opening.

4.Bxf7+ Ke7


I do not recall posting on this "decline" before.

The Database has over a dozen games with Vittore playing 3...Na5, so presumably he knew what he was doing especially since in nine of those games Black played 4...Ke7.

The second player must maintain attention, though, if he wants to continue the game much longer.

5.Bxg8 Rxg8 6.d4 d6 7.Bg5+ Black resigned


The game is over, almost before Black (should he have wished) had gotten his coffee sipped...

Sunday, December 4, 2011

Sunday Tournament Update


As the ChessWorld Jerome Gambit Thematic Tournament continues to wind down, with no further resolution of the top finishers (beyond AsceticKingK9 in first place, followed by mckenna215) since last report, I thought I'd flash back to the recent Chess.com  "Kentucky Opening" (also known as the Jerome Gambit 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+tournament and present the players, their scores, and their order of finish.

GazzaT (2468)          7-0-1
Topper76 (1474)       5-2-1
tapirus (2089)           3-3-2
Yigor (1665)             3-5-0
mrdenetop (1983)     0-8-0


graphic by Jeff Bucchino, The Wizard of Draws


Saturday, December 3, 2011

Changing of the Guard

The Jerome Gambit Thematic Tournament that is finishing up at ChessWorld is showing the emergence of new faces AsceticKingK9 and mckenna215, for example, taking first and second place  to stand alogside Jerome Gambit Gemeinde veterans like blackburne and DREWBEAR63.

It will be worth studying the games of the top two finishers to see what they have added to Jerome Gambit theory (for both Black and White). I hope to have all of the Thematic Tournament games added to The Database by New Year's Day, 2012.

In the meantime, take a look at a rather unusual "Modern Delayed-Classical Jerome Gambit" between New and Old Guard.

AsceticKingK9 - DREWBEAR 63
Jerome Gambit Thematic Tournament, ChessWorld, 2011

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+


4...Kxf7 5.0-0 h5


This is, among many things, a reminder to White that the second player can respond to the Gambit in many ways and still retain a theoretical advantage. DREWBEAR63 has played this move at least twice before.

6.Nxe5+

The most direct response. Also seen have been:

6.c3 d5 7.d3 Bg4 8.Nbd2 h4 9.exd5 Qxd5 10.Ng5+ Ke7 11.Qxg4 Nf6 12.Qh3 Raf8 13.c4 Qd4 14.Nb3 Qd6 15.Bd2 Nh5 16.Rae1 Ng3 17.hxg3 hxg3 18.Nh7 gxf2+ 19.Kh1 fxe1Q 20.Rxe1 Qg6 21.Bg5+ Ke8 22.Qc8+ Kf7 23.Rf1+ Kg8 24.Rxf8+ Bxf8 25.Qxf8+ Kxh7 26.Qf2 Qh5+ 27.Bh4 Kg8 28.g3 g5 29.Qf5 gxh4 30.Qe6+ Qf7 31.Qg4+ Kf8 32.gxh4 Qf1+ 33.Qg1 Rxh4 checkmate, Crusader Rabbit - DREWBEAR 63, JGTourney4 ChessWorld 2009; and 


6.d4 exd4 7.Ng5+ Kf8 8.Bf4 Bd6 9.e5 Nxe5 10.Qxd4 Qf6 11.Nc3 c5 12.Qe4 Rb8 13.Nd5 Qg6 14.Qxg6 Nxg6 15.Bxd6+ N6e7 16.Bxb8 Nxd5 17.Bd6+ Ke8 18.Rae1+ Nde7 19.Re5 Rh6 20.Bxe7 Nxe7 21.Rfe1 Re6 22.Nxe6 dxe6 23.Rxh5 Kf7 24.Rxc5 b6 25.Rc7 a6 26.Rd1 Kf6 27.Rd8 Kf7 28.Rdxc8 Kf6 29.Rf8+ Black resigned, TWODOGS - DREWBEAR 63, JGTourney5 ChessWorld 2010.

6...Nxe5 7.d4 Bd6

Giving back a piece directly with 7...Bxd4 was simpler and more likely to help Black keep his advantage. Instead, White is allowed to continue winning tempi.

8.dxe5 Bxe5

9.Qd5+ Kf6 10.f4 Kg6 11.fxe5 Qe7


White has open lines against the enemy King, and Black's Queen cannot provide enough protection.

12.Nc3 c6 13.Qd3 Nh6 14.Qg3+

White's position has grown strong enough that he could also offer a piece with 14.Nd5, because of 14...cxd5 15.exd5+ Nf5 16.Qxf5 checkmate. 

14...Kh7

Castling-by-hand does not help at this point.

15.Bxh6 Kxh6 16.Rf5 Qe8 17.Qg5+ Kh7 18.Raf1 d5 19.Rf7 Black resigned

As in many Jerome Gambit victories for White, Black's Queenside tells the story, even as his Kingside awaits the checkmate.

Friday, December 2, 2011

The End


The following position is from the game tapirus - mrdenetop, from this year's online Kentucky Opening / Jerome Gambit thematic tournament at Chess.com.




The active pieces are on the Kingside, while the inactive pieces are on the Queenside, giving White the opportunity that he needed.

23...Kb6 24.Qd4+ Ka6 25.Qa4+ Kb6 26.Be3+ c5 27.Qb3+ Kc6 28.Qd5+ Kb5 29.Rxb7+ Black resigned




Black has had enough.

The finish is 29...Ka5 30.Qxd6 and Black is helpless to prevent White's Queen from capturing on c5, e.g. 30...Qe7 31.Rxe7 Bd7 32.Qxc5+ Bb5 33.a4 Kxa4 34.Qb4 checkmate, or 30...Bxb7 31.Qxc5+ Ka6 32.Qc4+ Ka5 33.Qb4+ Ka6 34.Qa4 checkmate

Thursday, December 1, 2011

Chessville.com is Back!


My Home-Away-from-Home on the Internet has been, for many years, Chessville.com.

(By comparison, this blog has always been much more of a "man cave".)

Although Chessville has been inactive for almost a year, new material began showing up last week, under the editorship of Ken Surratt, brother of the previous Chessville guru, David Surratt.

I visit Chessbase and Chess History daily, and ChessCafe weekly. How nice to add Chessville back into the rotation!

Wednesday, November 30, 2011

Ready? Ready?! Ready!? Ready!



Having recently taken a look at the Blackburne Defense to the Jerome Gambit in AsceticKing9 - blackburne, ChessWorld Jerome Gambit Thematic Tournament, 2011, I figured that I was ready when my opponent sprung it on me. At least, as it turns out, I was more ready than he was.


perrypawnpusher - Carville
blitz, FICS, 2011

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+


4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ g6 7.Qxe5 d6


Blackburne's Defense, returning a Rook. See "Nobody Expects the Jerome Gambit!"

8.Qxh8 Qh4 9.0-0 Be6


Instead, it is critical to trap the White Queen with 9...Nf6.

Other Bishop moves seen in this position are 9...Bh3 as in Fritz 8-RevvedUp, 2 12 2006 (1-0, 18) and 9...Bg4 as in perrypawnpusher - MrScrumps, blitz, FICS, 2011 (0-1, 11).

10.Qc3

Getting the Queen out of danger, even at the cost of a pawn. A little better was 10.d3, for example 10...Rf8 11.Qc3 Nf6 12.Nd2 Kg8 13.Nf3

Previously seen: 10.d4 Rf8 11.Bh6 (11.Bg5 Bxd4 12.Qxd4 Qxg5 13.f4) 11...Qxh6 12.dxc5 Nf6 13.Qxf8+ Qxf8 14.Nc3 Bc4 15.Rfe1 Ng4 16.cxd6 Qxd6 17.f3 Qxh2 checkmate, Permanence - footsoldier, FICS, 2008.

10...Qxe4 11.d3 Qg4 12.Nd2 Rf8 13.Ne4 Bd5 14.h3 Qf5 15.Nxc5 dxc5

I am up a pawn and the exchange, and if I can continue to develop my pieces (even though now 16.Qxc5 is playable), that should mean something.

16.Be3 b6 17.Rae1 Ne7 18.d4

Intending to open the position for my pieces.

After the game, Houdini pointed out Black's vulnerability on the dark squares could be attacked, starting with 18.Bh6, since protecting against mate at g6 with 18...Rg8 allows White to keep the initiative 19.Re5 Qd7 20.Bg5!? Nc6 21.Rxd5!? Qxd5 22.Qf6+ Ke8 23.c4 Qd6 24.Re1+ Kd7 25.Qf7+ Kc8 26.Qxg8+ with clear advantage.




analysis diagram







18...c4 19.Qd2 Kg8


Black has completed castling-by-hand, but trouble is ahead.

20.Bh6 Rf7 21.Re5 Qh5

An oversight, but 21...Qd7, retreating the Queen and protecting the Bishop, would allow White to highlight the awkward position of Black's Knight with 22.Rfe1. White will then triple on the e-file with 23.Qe3, and Black can neither protect nor move the poor piece (because of the threat of mate).

22.Rxh5 Black resigned

Tuesday, November 29, 2011

Even in the Most Respectable of Settings

These days, the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+), or one of its relatives, seems to show up all over the place, even in the most respectable of settings.

For example, consider the analysis of the Giuoco Piano from Yury V. Bukayev, at the Bruno's Chess Problem of the Day site, with a new, in-depth look at  1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.c3 Nf6 5.d3 d6 6.Bg5!?



There is a lot to look at in the article, and I recommend it to those who play, or play against, the Giuoco Piano.

As a side note, the author took time to point out to me the following line, which he referred to (after 6...Bd7) as "the Jerome-Jerome exchange": 7.Nbd2 Na5 8.Bxf7+ Kxf7 9.b4 Bxf2+ 10.Kxf2 Nc6, an extremely rare tactical combination, he mentioned.

(I suspect that the "Jerome-Jerome exchange" may be rare in serious or well-played chess, but I cannot help mentioning that there are about 550 games in The Database with Bxf7+ for White and ...Bxf2+ for Black. Still that is only about 2% of the games in The Database, so I guess that is pretty rare, even among Jerome Gambits.)

Monday, November 28, 2011

Contempt?!

If two chess players are equally matched and have fought hard in a game against each other, a draw might be a reasonable outcome.

If opponents in a game differ greatly in their strengths, the weaker player might be quite satisfied to split the point, while the stronger player might be unwilling to do so, except as a last resort.

Chess-playing programs have to take this into account: given that most of their opponents will be weaker than them, how ready should they be to accept a draw? It would be the height of absurdity if a human could open a game, for example, with 1.e4 and an offer of a draw – and the computer, seeing itself as worse off (even slightly, Black's fate) would agree to cease hostilities...

Programming a level of resistance to accepting draws is called setting its "contempt" level. Set it high enough, and the computer will play on, down a Rook or a Queen. That's contempt!

Recently I found myself away from home, staying in a hotel. While checking my email on the available computer, I noticed that it had the Chess Titans program. Time, I thought, for a quick Jerome Gambit game!

I've posted a Chess Titans game in the past (see "Artificial Ignorance" Parts 1 and 2) and the silicon beast appeared to be the perfect foil for such an offbeat gambit.

Kennedy - Chess Titans
casual game, 2011

1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Nc3 Bc5 5.Bxf7+


The Italian Four Knights Jerome Gambit.

5...Kxf7 6.Nxe5 Nxe5 7.d4 Bb4


See "Casually" for my most recent game against this line, or  "Coffee Break" for a fuller treatment. As the titles suggest, Black's defense is not the most strenuous.

8.dxe5 Bxc3+ 9.bxc3 Nxe4 10.Qd5+


10...Kg6 11.Qxe4+ Kf7

White has recovered his sacrificed material, but his pawn advantage is almost meaningless. He has to use the open lines against Black's King.

12.Qd5+

Hoping to drive the King back.

12...Kg6 13.Qe4+

At this point I was not interested in forcing a draw by a three-fold repetition of position; I was simply curious as to how the computer would see things.

13...Kh5
Wow, no draw now!

That's serious contempt.

14.Qf5+ Kh4 15.g3 checkmate


Sunday, November 27, 2011

Sunday Tournament Update


There is an old caution that If you strike the King, you must kill him. Anything less than a terminal blow will allow the monarch to strike back...

Two weeks ago I reported that the player leading the ChessWorld Jerome Gambit Thematic Tournament, AsceticKingK9, had suffered his first and only loss, on time; and that in his remaining two games, he was past the time limit, so his opponent could claim wins there, too.

A look at the ChessWorld site today indicates that AsceticKingK9 is back at the board and playing, again, giving the possibility of him finishing the tournament with 27 points in 28 games. 

Second place has already been wrapped up by mckenna215, with 23.5 points in 28 games.

Rikiki00 continues to creep forward in the race for third, fourth and fifth place, now having 17.5 points in 25 games. He is hoping to bypass Knight32 with 18.5 points out of 28 games and Braken  with 18.5 points out of 27 games. 

Saturday, November 26, 2011

Patient Development



Here is an interesting game from the Chess.com "Kentucky Opening" (Jerome Gambit 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) tournament mentioned a couple of days ago. It shows that White's patient development, with a little bit of help from Black, can yield acceptable results.



 
Topper76- mrdenetop
Chess.com, 2011

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+


4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ke6 7.f4 Qf6


One of many reasonable ways to meet the Jerome Gambit, based on the idea of returning one of the two sacrificed pieces.

8.Rf1 g6 9.Qh3+ Ke7 10.Nc3


Houdini sees as a bit better, still leading to an advantage for Black, a slightly different move order: 10.fxe5 Qxe5 11.Qf3 Nf6 12.Nc3 c6 13.Ne2 Rf8 14.d4 Bxd4 15.Bf4 Qxe4 16.Qxe4+ Nxe4 17.Nxd4 g5 18.Be3 Rxf1+ 19.Kxf1 d5

10...c6 11.fxe5 Qxe5 12.d3


A bit stronger, according to Houdini, was the interesting 12.d4, i.e. 12...Bxd4 13.Bf4 Qe6 14.Qf3 Bg7 15.0-0-0 Ke8 when Black is still for choice.

The basis of hope for White is clearly seen after the text, though, in Black's lagging development and centralized King.

12...d5 13.Qh4+ Ke8 14.Bf4 Qe6 15.0-0-0 d4 16.Qf2 b5 17.Kb1 Bb6


Small inexactitudes on Black's part have brought the game to about even. The second player must be careful, as he is still undeveloped and his King is still at risk. 

18.Ne2 c5

Houdini takes a long look at a way for Black to keep the game even: 18...Nf6 19.h3 Nd7 20.Nxd4 Qf7 21.e5 Qd5 22.Be3 Bxd4 23.Bxd4 Qe6 24.Be3 Bb7 25.Rde1 Rf8 26.Qh4 Rxf1 27.Rxf1 h5 28.g4 c5 29.gxh5 gxh5 30.Qxh5+ Kd8 31.Rf7 Bd5 32.Bg5+ Kc7 33.Re7 Bxa2+ 34.Kc1

19.Bg5 Ne7 20.Nf4 Qf7


Black's extra material does him no good, parked in the garage.

21.Qe2 Qg7 22.Nd5 Bd8

A final (un-developing) slip.

23.Nf6+ Black resigned