Sunday, June 9, 2013

Mysterious Ending


In the following key game, between the tournament's second place finisher and the champion, Black's slip allowed White to equalize in a 5.c3 Jerome Gambit - only to see the favor returned at the end. 


CheckmateKingTwo - Daves111
ChessWorld, Jerome Gambit Thematic Tournament, 2010

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ 




4...Kxf7 5.c3 d5 6.d4 


This is a more energetic reply to 5...d5.


6...exd4 7.cxd4 Bb4+ 8.Nc3 dxe4 




Black stays active, not bothered by his King's supposedly exposed position.


9.Ng5+ Kf8 10.Be3 Bf5 11.d5 


A bit better might be 11.0-0.


11...Bxc3+ 12.bxc3 




Black is doing very well, but for some reason he now decides to return a piece, pretty much leveling the game.


12...Nf6 13.dxc6 bxc6 14.f3 Qxd1+ 15.Rxd1 exf3 




In this tricky position, if White now castles (pinning the Black f-pawn), he keeps things in balance.


16.Nxf3 Re8 


This is the problem with White's 16th move.


17.Kd2 Ne4+ 18.Kc1 Nxc3 19.Bc5+ Kf7 Black won on time, in a somewhat better position (if he can make something out of his two isolated, passed c-pawns).


Friday, June 7, 2013

Adequate Resources


The last two posts have shown the dangers that can befall Black if he does not react properly to 5.c3 in the Jerome Gambit. (For an oddly related game, see "Radioactive". Ouch!)

However, as others and I have shown - for an example, see one of my games in the 2008 ChessWorld.net Jerome Gambit thematic tournament - Black certainly has adequate resources.

(Ah, that was a tourney to remember! Although my success was "Overrated!" I was happy to take first place, three points ahead of the field, with a score of 16-2-0, winning 7 out of 9 games with White - and 9 out of 9 games with Black.)

The following game shows Black taking advantage of one downside of 5.c3 - Black can play 5...d5, and after 6.exd5 Qxd5 White does not have the natural hit at the Queen, Nc3.

Knight32 - AsceticKingK9
ChessWorld Jerome Gambit Thematic Tournament, 2011

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ 



4...Kxf7 5.c3 d5 6.exd5 Qxd5 7.O-O Nf6 8.d3 Bf5 



White needs some ideas here, and what he comes up with is not enough to steer the game in his direction.

9.Ng5+ Ke8 10.Nd2 Bxd3 11.Re1 h6 12.Ngf3 Kd7 



13.b4 Bd6 14.Nb3 Rae8 15.Be3 e4 16.Nfd4 Nxd4 17.Bxd4 b6 18.Bxf6 gxf6 19.Qg4+ Kc6 20.Nd2 Rhg8 21.Qd1 



The position looks ripe for a concluding sacrificial attack that ends in checkmate.

21...Bxh2+ 22.Kxh2 Rxg2+ 23.Kxg2 Rg8+ 24.Kh2 Qg5
White resigned




Wednesday, June 5, 2013

Timid


The defender who plays timidly against the Jerome Gambit is likely to face some annoying, advancing "Jerome pawns". This is especially the case in the 5.c3 "modern" variation of the opening, as  seen in the game below.

GmCooper  - ddp 
blitz, FICS, 2000

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ 



4...Kxf7 5.c3 h6

One can't be too careful, I guess.

6.d4 exd4 7.cxd4 Be7 
8.d5 Nb8

This is too much timidity, as White quickly shows.

9.Ne5+ Kf8 10.Ng6+ Kf7 11.Nxh8+ Kf8 12.Ng6+ Kf7 13.Qh5 



White is ahead the exchange and a pawn, and has the initiative.

13...Nf6 14.Ne5+ Kg8 15.Qf7+ Kh7 16.Qg6+ Kg8 17.Bxh6 d6 

Black could have mobilized a defense of his King with 17...Qf8 18.Nc3 d6 19.Nd3 Bd7 20.0-0 Be8 21.Qg3 Nbd7 22.Be3 when he would simply be behind in material.

Instead, he ends the pain.

18.Qxg7 checkmate

Monday, June 3, 2013

A Look at the "Modern" Jerome Gambit: 5.c3


When Alonzo Wheeler Jerome played his gambit in the late 1800s and early 1900s, he aways followed up 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 with 5.Nxe5+, the move that I use to mark the "classical" side of the opening. 

More recently, we have seen a selection of 5th move alternatives for White - 5.c3, 5.d3, 5.0-0, to give a few examples - so I have referred to the "not-5.Nxe5+" lines as those leading to the "modern" Jerome Gambit.


In "Ask Houdini" I indicated that it was time to take a closer look at the "modern" 5.c3. The earliest examples that I have of the move in the nearly 29,000 games of The Database are some blitz and lightning games played online at FICS by JeffreyOM from 1999 and 2000. Admittedly, this finding is of only slight historical interest, as my games collection is overwhelmingly drawn from FICS games, starting in 1999; although it can be pointed out that I have yet to find an over-the-board game with 5.c3, from any year.


In any event, here is a modern game with the modern line by a couple of modern players.


Wall,B - Zois

Chess.com, 2010

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.c3





Here we go. White decides to limit his generosity and not sacrifice a second piece. He prepares for a large pawn center, and, in some cases, he can bring his Queen to that a2-g8 diagonal.

5...d6


A reasonable response, although Houdini 3 prefers 5...d5. Interestingly enough, The Database has 162 games with 5...d6 (White wins 44%) and only 38 with 5...d5 (White wins 20%). This is reminiscent of Bill's reflection: why worry about a refutation if no one plays it?


6.d4 Bb6 


7.dxe5 dxe5 


A couple of alternative moves:


7...Nxe5?! 8.Nxe5+ dxe5? (8...Kf8 9.Qf3+ Nf6 10.Nc4 Bc5 11.e5 dxe5 12.Nxe5 Qe7 13.Bf4 h6 14.0-0 Kg8 15.Ng6 Black resigned, thmavz - miomatteo, FICS, 2011) 9.Qxd8 Black resigned, thmavz - Richad, FICS, 2012; and 


7...Bg4?! 8.Ng5+? Kf8? 9.Qxg4 Qe7 10.e6 Nf6 11.Qh3 h6 12.0-0 Ne8 White resigned (this looks like a loss on time - Rick), manago - savage13, Chessworld.net, 2008


8.Nxe5+ Ke8 9.Qh5+ g6 10.Nxc6 gxh5 11.Nxd8 Kxd8 




Objectively, Black's extra piece outweighs White's 2 extra pawns, especially if you consider that he has the two Bishops. However, this is the kind of position for White that a Jerome Gambiteer is likely to be both familiar and comfortable with.


12.a4 Nf6


That didn't take long. Black is happy with his advantage, he sees nothing to fear on the Queenside, so he confidently develops his Kingside - and drops a piece. Even when defending against the Jerome Gambit, your game will not play itself.


13.Bg5 Ke7 14.e5 Rg8 15.Bxf6+ Ke6 16.g3 c5 17.f4 Bd7




18.Rf1 Bc6 19.f5+ Kd5


Black's King should stay on the Kingside to help defend against the "Jerome pawns". He can probably keep them from Queening, but only at the cost of significant material.


20.c4+ Kxc4 21.Rf4+ Kd5 22.Nc3 checkmate




Saturday, June 1, 2013

Ask Houdini



A while back I bought Houdini 3, and have been enjoying its assessments, having placed it next to Rybka 3 as an analysis partner.

For fun, I set up the original Jerome Gambit sacrifice (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7) and asked Houdini the best follow-up for White. Not surprising, after 3 hours of "infinite analysis" it chose the classical 5.Nxe5+ as its top line, but only about a quarter of a pawn behind that move were 5.c3 and 5.d3.


Checking The Database, I noticed there were 1040 games with 5.c3, and White scored 44% with it. By comparison, there were 842 games with 5.d3, and White scored 31%. (There were 4165 games with 5.Nxe5+, with White scoring 54%)


I again challenged my silicon assistant, how to follow up after 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Nxe5+ Nxe5, and after 3 hours of "infinite analysis" it chose 6.Qh5+ (heading for the "boring defense"), but only by a bit less than a half-pawn over 6.d4.


There were 2,886 games with 6.Qh5+, with White scoring 55%, versus 1,075 games with 6.d4, with White scoring 50%.


Allowing for all the cautions associated with statistics, and there are many, I think it's time for me to take a closer look at 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.c3, and maybe give a second glance at 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Nxe5+ Nxe5 6.d4.

Thursday, May 30, 2013

Jerome Gambit: Winning Strategy #1


The following game illustrates the Number One "winning strategy" for the Jerome Gambiteer, what I like to call "Lose Slowly"; to which my son Jon, no stranger to the Jerome added, "Give your opponent time to make a mistake."


perrypawnpusher - trombose

blitz, FICS, 2013

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ 




4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ke6 7.Qf5+ Kd6 8.f4 Nc6




This is one of a number of ways for Black to return a piece (see "Chances", "Follow Your Friends", "No Need to Get a Big Head" and "Charlatan" for others), that, while not "best", still leaves him with an advantage.


9.Qd5+ 


This move is an improvement over 9.e5+,  which was seen in Superpippo - MattMeister, FICS, 2002 (1-0, 60) and Ghandybh - ishahir, Chess.com, 2009 (1-0, 17), the only precedents for 8...Nc6 in The Database.


9...Ke7 10.Qxc5+ d6 11.Qe3 




After the game, Houdini 3 suggested 11.Qf2 as another way of retreating the Queen.


11...Nf6 12.O-O Rf8 13.e5 


Probably premature.


13...Ng4 14.exd6+ Kxd6 




15.Qa3+ Kd7 16.Nc3 


I tend to get lost in these nebulous positions. After the game, Houdini 3 suggested 16.h3 Nf6 17.Rf3!? with the kind of attacking ideas your can find in Bill Wall's games.


16...Qe7 


A Queen exchange will blunt White's "attack", and there is little that I can do - so I try to ignore it. Curiously, for a while, so does my opponent.


17.Qa4 Qb4 18.h3 Nf6 19.b3 Qd4+ 20.Kh1 


As will be seen, 20.Kh2 was more prudent.


20...a6 21.Bb2 Qxa4 22.Nxa4 Nb4 




23.c4 


More to the point was the tactical skirmish, 23.Ba3 a5 24.c3 Ne4 25.Rfe1 Rxf4 26.cxb4 axb4 27.Bxb4 Nf2+ 28.Kg1 Nxh3+ 29.gxh3

Rxb4, when Black would have a slight edge.

23...b6 24 d4 Nd3 25.Bc3 Nh5 26.Bd2 


Focusing on trapping Black's Knight, I overlooked the loss of the exchange.


26...Ng3+ 27.Kg1 Nxf1 28.Rxf1 c5 




Instead, 28...Bb7, which must have been on Black's mind (perhaps he was spending too much time wondering what I was up to, or how he was going to retrieve his Knight), would have steadied his winning game - a Rook up.


29.Rf3


Correct was 29.Nxb6+, as White actually needs his Bishop to help his own Knight escape, when Black's edge would be minimal.


Both my opponent and I were suffering from "nerves" at this point.


29...Nb4 30.Bxb4 


Same criticism as above:  30.Nxb6+ was a better move, and winning.


30...cxb4 31.Nxb6+ Black resigned




Black must have been discouraged, seeing himself drop the exchange, as I had, earlier. The fact is, after 31...Kc6 32.Nxa8 Kb7 (or 32...Bf5) Black will gather in White's Knight, and, with a piece for three pawns, the game would be dynamically equal.


Tuesday, May 28, 2013

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